Very cool game! I’m impressed by how fleshed out it is and the amount of levels you guys squeezed out. It feels like you guys chose a core game mechanic and really took the time to explore it in several ways.
I love the limited color pastel and the art. The fruit were so shiny and detailed. I love the slowly blinking snake and the detail where the face is just slightly turned to us so we can see both eyes. The music felt very cosmic and soothing too :) .
I’m not a big puzzle brain, so I got stuck starting level 5, and was proud of completing up to level 10 haha. I did zip through the remainder levels and just try each one out 1-3 times just to see where it goes. I appreciate the difficulty ramp-up and how the game introduces each new mechanic in an easier level to help us learn it. Very GMTK-esque game design of you :) .
I think it would have been nice to include the R = reset tip in the corner of the screen, since it’s integral to play. Though I read the instructions, many won’t bother. I did feel a little confused by newer mechanics like the one that shortens your tail and the portal and the encroaching stars still. I think the lack of visual feedback for the tail-shortening makes it hard to tell, so maybe like a short animation frame of the tail being munched down… And while 2 portals is fun, when they got really crazy, they felt unfair since you can’t tell where each portal connects to until after you try it.
Also, thank you very much for the option to skip levels and to choose the level from the main screen! Such a lifesaver in a game jam ^^; .
Great work again!