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Ali Pouris

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A member registered Nov 12, 2019 · View creator page →

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It was fun <3

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i was bored so i draw this robotic cat trash can concept art base on your description

It should be fast, luck-based, a bit of a gamble  

with a techno dance vibe

Thanks a lot for playing the game ❤❤❤

Thanks a lot for playing the game ❤❤❤

OOOOH My cheeks turned red (✿◕‿◕✿)

Thanks a lot for taking the time to play ❤

Yeah, you’re right I didn’t really follow pixel art rules. At first the buildings were 16x16 and the people were also 16x16, so every time you clicked to add a person, they ended up being as tall as the buildings. Later I realized that wasn’t fun — there needed to be more people and they had to be smaller

I also got lazy with the UI design because I was tired by then. Toward the end I was like, ‘No one’s gonna play this anyway, so why am I spending so much time on it

After scanning the QR code, I immediately quit the game 🤣😐

The character in this game is really cute and nice, and giving it wings to make the jumping feel more real was a great touch I liked that ❤

When we press the A or D key, is the world rotating or is the character actually moving?

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It reminded me of the Metroid series the atmosphere was really nice ❤

It took me a while to figure out what was going on!

Explanation for others:
you finish the game by reaching the yellow area.
But what matters is how many secrets you finish the game with.
The secrets are those green items!
Power ups:
Blue lets you jump infinitely!
Red lets you destroy the red walls!

I liked the run animation it was cute❤

But what was the deal with the red and blue roosters?

I didn’t really get what I was supposed to do?!?
I pressed the E key but it didn’t shoot!
Double jump didn’t work either!
There were also some pickable items on the ground, but I couldn’t pick them up!

Thanks a lot for playing the game ❤❤❤

The first level was good it took me quite a while to realize that when it says "PRESS" I shouldn’t press right away🤣 but only after the light turns off I only figured it out after reading the instructions

In level 2 the rule changed now it said Wait!!!
I think it would be better if the buttons turned black during Wait and white during Press (Or maybe they could go down and get disabled then pop back out again), because when I was looking at the monitor, my attention got pulled away from what was happening in the middle of the screen

It also would’ve been nice if the remaining time to press the button was shown as a simple little progress bar
[=====----------]

Overall, I really enjoyed the 3D pixel art style of the game ❤
Great job!

🔴🟡🟢🐄

Fun game!
The graphics were beautiful ❤

It made me want to watch Cloudy with a Chance of Meatballs again

When the character stops to eat the meatball, there’s no time left to do anything else. I think it’d be better if it didn’t stop while eating and if the hitbox were smaller

This game actually made me hungry!!!

Thanks for the explanation ❤

I really need to spend a few days studying and learning this topic. this type of animation truly gives life to game characters and makes their movements feel more realistic.

You implemented procedural animation on the frog really well. I even noticed that when the frog was floating motionless in space, its arms and legs would automatically spread out that was super cute :)

(^◕.◕^)

Since I noticed easy mode ends really fast, I added medium and hard modes.
Most of the time I beat easy mode in under two minutes you can see the strategy I use in the video below:

But medium and hard have a trick: you need to throw all your forces into one city. After a certain point, the city can’t damage your troops anymore (if they don’t turn red, it means they’re not taking damage). That way you rack up a ton of money that’s the solution to beating medium and hard.

But impossible mode depends on luck. I couldn’t beat it myself, but I feel like it’s doable

(★‿★) NICE

Aiming with the keyboard was hard, so I played with an Xbox controller and aiming became easier
It would be cool if you added more variety to the levels

It was a fun, challenging game
I also liked the art style ❤

38 seconds kiss 💋
It’s really relaxing when you float in space while the music plays ❤

I also want to try procedural animation. I want to make a horror game where the spider has this feature!
But procedural animation is an advanced topic for me I don’t think I’ll be able to handle it

Cool FPS game, the design was nice too ❤⏱

But there’s a big bug that made it hard for me to play: when you lose and go back to the main menu, the mouse disappears so I can’t click the start button. Because of that, I had to close the game with Alt + F4 after every loss and restart it. Because of this bug, I only made it to level 3.

Also, I played on 1920x1080 resolution, and some of the game’s text was cut off outside the screen!!!

How do you build a mine? I can only build a mover.

What's the button to build a mine?

The game was tough and super challenging, really cool ❤
I wish the game had an infinite mode too

bug: You can keep buying the movement speed upgrade once it reaches 5, the price drops to zero. I bought it up to 25/5

No, it worked but I don’t remember if it was for the engine or the hull!!
I remember if you set the scale to 0, it would automatically go to 0.1, but for one of them it didn’t I’m not sure which

Man, the online version of this game is gonna hit different 🚀

Thanks a lot for playing ❤

I wanted this to be kind of fast paced, not slow and boring. That’s why things kept getting locked and unlocked, cities kept coming under control and then slipping out of control again!

Thanks a lot for playing ❤

Thanks a lot for playing ❤

Thanks a lot for playing ❤
Yeah, in this game you’ve gotta be fast and capture the four cities (the single building ones) first
that way you make a ton of money!!!

Thanks a lot for playing ❤
All, Deploy, All, Deploy Fast Fast Fast

Hitting down doesn’t work I have to hit several times to break the cage!
This game reminded me of my childhood, merci

I wish I could make a clicker game too, but my math is ...!

One suggestion: for the coin sound, try randomizing the pitch (like between 0.8 and 1.2). This way, the coin sound won’t be repetitive and will be more pleasant to listen to.

The style was unique, but the gameplay felt really simple and fast. Overall though, your 3D modeling skills are impressive❤

Thanks a lot for playing and sharing your thoughts ❤❤❤ I really need to work on the difficulty level of my games

Thanks for the time you put into it ❤
Since I play a lot of different games, I don’t really notice the difficulty. I had the same issue with my first game too nobody could even get past the first level🤣

By the way, your profile picture is kawaii (^_^)

Nah just hit it! hit the buildings bro

Taste the sun!

After stage 8 I somehow ended up in stage -1 and escaped the Matrix :)

The transitions in this game are awesome! both the intro and the transitions between stages were really well done 

The only thing I didn’t get was why there were extra gravity nodes floating in space. I just turned them off and kept going with only the mouse.

Yeah, if you jump and your crosshair gets close to the ledge, then shoot, it launches you upward

I actually thought the gun in the game was a hook, like Batman’s

This game reminded me of Mindustry it brought back memories of that game

One suggestion: instead of showing with text where I can or can’t build structures, just display a square (or any shape) under the mouse make it green where building is allowed and red where it’s not. Honestly, I was just spamming clicks all over the map to place my structures quickly.

I got to wave 50, but then I got bored since nothing new was happening!

Overall though, I liked the game ❤

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