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Thanks for the explanation ❤

I really need to spend a few days studying and learning this topic. this type of animation truly gives life to game characters and makes their movements feel more realistic.

You implemented procedural animation on the frog really well. I even noticed that when the frog was floating motionless in space, its arms and legs would automatically spread out that was super cute :)

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Ah yeah for the space I changed where the "rest" positions for the feet and arms were as opposed to in gravity haha. Maybe once I figure it out more I should make my own tutorial on the topic lol