Looking back, I really should have went for a more stealthy heavy focus, but regardless, thanks for playing! :)
Algedi-Studio
Creator of
Recent community posts
Although content wise, there isn't much to this game, my goal was to focus on small atmospheric details like the door jamming. I've always enjoyed games that do that and I wanted to replicate that. I'm glad you noticed and appreciated this! <3
Regarding the respawn - While I will make the boss slightly easier, I will keep the respawn time. I think this gives time for retrospection and to collect yourself.
The trick to to the stun was pressing p only ONCE while the attack animation is playing and vice versa. This ques up the next action, making sequencing easy. There is a slight issue with this system where if you do: attack, attack, stun quickly, then it will result in attack, stun, attack. Because it prioritizes stun as the next action.
Thank you for playing, Clark! :)
Yea, I think I made the captain a bit too hard. I'm curious to know if anyone had the nerve to defeat him (without cheating :D). You have to get lucky on the heals to get full hp and then nail the slash/stagger sequence:
2xA, 1xB, 1xA, 1B, reason for this being that his raycast in on his left gun, meaning that you can get more hits in when he staggers to the left.
Good luck and thank you for playing! :)
Oh, that's a bug then. :D
Very happy to hear that you enjoyed this! :)
Also, there's a fixed resolution version that I uploaded separately at Invasion (fixed)[GBJam 11] by Algedi-Studio (itch.io)
Thanks for playing! :)
Regarding the first 2 points: This was an intentional limitation on my part, giving a greater sense of mystery if just for a few seconds : "Oh, I wonder what's around that corner...." and also giving a bit more challenge of map awareness.
3. - Totally agreed. This is fixed in the upscaled version ( in description)
4, - Yea, I bet the hp bar could be executed better. Maybe dither the border or something
Had two issues with this game:
* I somehow teleported thru the lasers on my first run and won the game in 10 seconds
* Sometimes upon changing zones, I collided with an enemy on the other side, which just felt lame
Other than that, fluid and fun controls. Basic, but well implemented enemies; Great music and art!