Gives me hyperlight drifter and NITW vibes. I love the style so much so far, I really want to see more of this world! The sound design is also fantastic. I wouldn't change much of anything yet! Good job!
Alex Babcock
Creator of
Recent community posts
I like the updates you made to the game style wise. Gives me some BOTW vibes... maybe you can add some tall grass and other particle effects! You can also add a box collider to respawn the player if they fall of the island. I one last thing I would do is add a in game title and tutorial page. That way people know what to do right away. Keep on keeping on!
This is really neat so far. I really love the changing text idea! I would suggest that you make sure that the text doesn't move text lines up and down if possible. It confuses my brain a bit, but to be honest that's what you are probably going for! I would take it how it is now, or cleaned up a bit. It will work with the games message both ways. Great job so far. I'm excited to see the final project.
Pretty good so far! I like the introduction and the art. I'm having a small error where the characters are popping in a bit strange (text box doesn't cut off the body), but I presume that can be fixed by setting the resolution on itch.
I also like the flashing text mechanic and how it only gives you so much time. Make sure the first few uses of it are not critical so that the player can learn it before it becomes critical. Adds to the party feel cause it's like a strobe light!
Viability: Your games so far feels like a great concept. I would love to see it have a downloadable version someday, as I think I was getting a little browser lag. I also think that grapple is almost there physics wise but could be improved a little. Maybe a faster tether line. Or maybe a circle that tells you when you are trying to grab something out of radius. Like a red circle that only appears when the mouse is too far away.
Presentation: Minimalistic but quite good. Things look clean and approachable. The map is easy to read, and I know where I can grab, where I will die, and where I'm going. I like how the character flips around and the cute swingline.
Theme: Feels like a platformer where you try your best to not die and get to the end as fast as you can. Maybe add a timer, that documents how fast a level was finished in.
Engagement: You got me hooked trying to go as fast as possible. Good job.
Viability: I think your mechanics are in right place but can use some work with regards to placement. I feel like starting at the bottom would work better for the players control. I also think that spacing things out a little more will help me move around with more certainty.
Presentation: So far I can tell what I'm not supposed to hit, what I can hit, the background is cute and the level is pretty clear. The pool of water (as a danger) was a little confusing but that can be improved .
Theme: Seems like a simple platform shooter, more flavor will come as you add more style.
Engagement: I think the mechanics are fun, I just wish things were a little more spaced out so I had less chance of dying right now is all.
Viability: Needs some work with the movement, and I got stuck on geometry here and there. I like the idea of hopping from place to place however.
Presentation: I like it so far, I like the cave look. It's simple but cute. The cube character should be traded out at some point though,
Theme: A Cave explorer, where there is more of a focus on how you explore than actually beating each level.
Engagement: The cave has a non-linear story. Cant wait to see more from this game.
Viability: Cute, simple and fun. It def needs some graphics to really sell this game, but otherwise I think it's cute. One other thing to think about is how those moving platforms are timed. They feel a little hard to interact with at points.
Presentation: I like the idea of a little character that follows you around. Makes the world feel a little more alive. Def needs those graphics though!
Theme: Right now a bit hard to make out from the visuals, but it seems calm and fun. I'm not in a terrible rush and that feels good. I'm focused on keeping the little guy safe. and getting those ORBS.
Engagement: I'm loving this little dude. Do it for little cube!
Viability: I think the game is fun and cute. I think you are on to something very good here. There are some systems I would add are a timed damage mechanic (grace period) so the health doesn't get hit again right away. I would also add a bounce material to the enemy so it sends you away.
Presentation: I like the use of music the cute background art, and even though there is no explanation at the start, the objective is still clear.
Theme: Feels like a relaxing and casual platforming game. Fun and simple. Getting some Kid Icarus vibes!
Engagement: I really want to get to the top of this games map! I think you should add more over time, but, right now I like some of the fun platforming mechanics!
Viability: The game seems to run and works well enough. I was able to move and grab the pellets and didn't clip through walls. One problem comes in with knowing the objective. Sure I get points for collecting the pellets, but what else am I trying to do? I'm a little confused there.
Presentation: The animation is very cute and the pellets floating look works well in trying to give the game an underwater feel . I think things are a little to zoomed out or zoomed in. I don't know where I'm trying to go most of the time.
Theme: It's quite relaxing and fun. Def has a calming effect on the player. No worries, just swimming.
Engagement: Calming, but I'm often wondering what my objective is. If I had a screen to help me know why I'm there, I would be even better immersed.
Viability: It does cut out on my first route unfortunately but the story works well right off the bat.
Presentation: The story is clear, engaging, and the timer is visible enough to cause a bit of panic!
Theme: Going for a horror feel here, and you do well. That timer mechanic and imagery is anxiety producing, Awesome job at selling it so well.
Engagement: Yes, I am very engaged! I would love to see you make an even longer version of this game. Good stuff!
Viability: It's a demo so not fully done yet, but the overall story is clear and well done so far.
Presentation: I like the use of timed text, It is also clear and understandable.
Theme: I love this story so far. I like the idea of trying to get out of being drafted and all the little details poured in. The text is well written for this idea and just works very well with it. Good job.
Engagement: I have enough options to be myself and play this out how I would. That adds quite a bit to the immersion. Good job!
Viability: I can play to the end but there are a few errors with the text entries!
Presentation: The pictures add to me being able to set myself up in this world. Very neat!
Theme: It seems to be an exploration based escape "room" with a fantasy twist. I think it's nice and light hearted.
Engagement: The images immediately brought up my engagement factor. I think cleaning up the text will help it feel much more engaging!
Viability: I got to a few endings and they were delightful.
Presentation: It's a pretty straight forward story which is easy to go through . I do wish there was a day counter or money counter to better inform the player.
Theme: Heart warming story about you and a cat. Very cute! I love the little cat pictures, they add a whole lot. Same for the part where you can name the cat.
Engagement: Naming the cat made me much more engaged and happy while playing. It even made me anxious that I might screw up! Good job!
For some reason I'm getting an error! and the dev console is open!
"There is a problem with this story's 1st script:
SecurityError: Failed to read the 'sessionStorage' property from 'Window': Access is denied for this document.
Error: Failed to read the 'sessionStorage' property from 'Window': Access is denied for this document"
I'll be sure to come back once it is fixed!
Viability: I'm having a hard time understanding exactly what I'm doing right now. I think I need a little more guidance to get to the end.
Presentation: I'm confused about the mechanics but things are color-coded and well thought out, So good UI, but some confusion with the mechanics.
Theme: I like your cryptic writing style. It creates a very mystical feel!
Engagement: Your writing is a plus as it asks the player to imagine much of the world themselves. Some context for gameplay would help me have more fun there however!
Viability: Not playable to the end as this is a demo. I did get a few ending paths which were quite funny. I think each path is funny and work together well!
Presentation: I think the user interface is nice and how to progress is understandable (even if a bit crazy like a henry stickmin game) . I think adding some sort of box around the text however, would help me see it a little better.
Theme: I don't really think it has too much of a direct theme. I think it does have a concept, and that's to be funny. It does achieve that concept quite well! it is funny!
Engagement: Yes this captured my imagination. I very much could imagine playing a board game with a skeleton. very fun!
Viability: I can get to the end of the game and did die once. (The death was silly,) The games elements work.
Presentation: The flow of moving around in the game is fine. I think there could be more mechanics but it's user friendly.
Theme: I think the general passages work well for the scenes, but the Stanley Parable like elements need a bit more polish. They kind of pop out a bit too much. maybe ad some more visual flair!
Engagement: Fun during my playthrough, but I think more elements added to escape would be fun.


