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Viability:  The game seems to run and works well enough. I was able to move and grab the pellets and didn't clip through walls.   One problem comes in with knowing the objective. Sure I get points for collecting the pellets, but what else am I trying to do? I'm a little confused there. 

Presentation: The animation is very cute and the pellets floating look works well in trying to give the game  an underwater feel . I think things are a little to zoomed out or zoomed in. I don't know where I'm trying to go  most of the time.

Theme: It's quite relaxing and fun. Def  has a calming effect on the player. No worries, just swimming.

Engagement: Calming, but I'm often wondering what my objective is. If I had a screen to help me know  why I'm there, I would be even better immersed. 

(+1)

The objective is essentially just to explore. I was looking to implement a map but still figuring that part out so the player has a sense of location.