fun story telling and sweet illustrations! The story is engaging and very relatable adds more immersion. Would be cool to see your take on Natalia and Asher’s conversation. The elevator part is a neat addition and builds the suspense of the characters in the story! 🙏🏾
Ozin
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Color theme works well, makes it feel like inside a cave definitely. I got stuck in the first play through because i pushed the boulder the opposite way. Also the spikes after that really nice surprise and also a bit difficult to get through that section, reminds me of the first prince of Persia game.
Viability: The elements work together well. The unexplored path’s of the demo make for great opportunities for developing the game further.P
Presentation: the background image made a few words harder to make out; other than that user friendly!
Theme: Quite effective, plays into the realms of remembering as well as curiosity of the mystical.
Engagement: enjoyed exploring the narrative and the images for the skeleton are fun!!
Viability: game is playable beginning to end, fun storytelling. Setting builds great suspense, adds to the immersion. Elements work well together.
Presentation: user friendly, fun exploring the story.
Theme:There’s the clear narrative that actions have consequences; insightful regarding taking surroundings and perception into decision making. Choice and reward is neatly tied with actions.
Engagement: engaging, the deaths or game overs make you have more questions which is the foundation for sequels.