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Viability: I think the game is fun and cute.  I think you are on to something very good here.  There are some systems I would add are a timed damage mechanic (grace period)  so the health doesn't get hit again right away. I would also add a  bounce material to the enemy so it sends you away.

Presentation: I like the use of music the cute background art, and even though there is no  explanation at the start, the objective is still clear. 

Theme: Feels like a relaxing and casual platforming game. Fun and simple.  Getting some Kid Icarus vibes!

Engagement: I really want to get to the top of this games map!  I think you should add more over time, but, right now  I like some of the fun platforming mechanics!