Same here, it's really annoying as I can't test my HTML5 games through the app...
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2050, in a warmer world. The life of Parallax is upside down after her brother was swept away by the latest heatwave. She takes the road, searching for a way to stop climate change...
Mad Parallax: Jumpy Road is a short story-driven runner game. Give it a try: https://alastor-games.itch.io/mad-parallax-jumpy-road
I've been working on it and for reasons, I selected the "Alt" key rather than the "Ctrl" one.
So now if you click on worker button with "Alt + Click" it will buy 10 of them, clicking with "Alt + Shift + Click" will sell 10 of them.
Thank you very much for your feedback.
First of all I wish you to know that I'm working on the next project - that will also deal with Global Warming, but at a much more detailed level. That's why I won't make big changes to EcoClicker from now on.
However I agree that your Ctrl+Click suggestion for bulk buy workers is a great one and is really quick for me to implement. I'll make this change in the coming days and update the game. Also if you have any suggestion for a research that would replace GMOs - or effect that GMOs has on the game - I absolutely might consider it!
Hi! Thanks for the feedback.
Unfortunately, this is not a bug, this is a feature :D Temperature lags 30 years behind CO2 concentration, like IRL. So the temperature anomaly you see corresponds to the CO2 levels 30 years ago. It will start to decrease 30 years after the total CO2 decrease.
One of the coming releases will include some help/tips to explain this kind of stuff.
Hope this helps :)
Hi! Thanks :)
Good catch, I will fix for next release. You should get an ice age far before having negative CO2 levels!!
Thank you for playing, and for the feedback!! I'll release next build in the coming days, a lot to come ;) Cheers!