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AjaxSpaceMonkey

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A member registered Feb 05, 2025 · View creator page →

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Thanks, glad to hear you enjoyed it. The rewind animation was actually surprisingly easy to make: I just stored a screenshot of the whole screen once every second over the 2 minute day and then just played them all back in reverse order over a 3 second period for the rewind (patching some of the gui panels over the top for stuff that doesn't loop).

Would love to spend some extra time on this in the future as you suggest :) maybe some extra enemy types and a more rewarding ending where you can break the loop, or alternatively keep it as just a survival game but with a high scores leaderboard.

Thanks again for the kind words, I loved your game too.

Doesn't load for me either unfortunately, the screenshots look cool though.

This was good fun, I loved the voicelines and the narrative. The devil was a very well made character and learning more about the narrative and trying to avoid signing the contract was a fun challenge.

Maybe you could have made more well defined endpoints for the game, like it ends when you sign the contract, or there is a certain sequence of dialogue choices that you can make to avoid signing the contract all together (perhaps there already is and I just couldn't find it).

Overall I loved the weird vibe and atmosphere of this game, the voicelines were very well done (5/5) audio. Congrats.

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I liked the way that if you have fast reaction times you can stop the gambling machine at the right time to get exactly the powerup that you want and it's going just slow enough to do this adding some element of skill to the game.

I thought maybe the combat could be slightly more involved, maybe you could add blocking and have attacks deal less damage so the fight is a bit longer. Different types of attacks could deal deal different amounts of damage: slash, stab, headshot etc. I appreciate only a limited amount of work is realistically achievable in the short timeframe of a gamejam.

Overall this was a fun game to play. Nice work :)

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I loved this,  5/5 Narrative, I loved the loop back to the start at the end of the story.

The way the home screen changes and the timekeeper remembers your previous game when you start it again is an awesome meta detail. That the timekeeper's powers transcend even runs of the game.

[Spoilers]
As a way to improve this already great game, maybe you could give the player a bit more of an ability to make choices that effect the story e.g. defying the timekeeper repeatedly or refusing to give the curse to your past self could break the cycle.

[No more spoilers]
Great to see that I wasn't the only one using python for the game jam either (your code looks a lot nicer than mine haha, my code quality always goes downhill when I have to rush out such a short project).

I loved the artwork and the concept behind this game.

I found the car quite hard to control, the stearing didn't seem that responsive. I kept getting the car stuck sideways or with the front of the car pointing downwards. The controls when backwards to try and correct this seemed a little unintuitive. Maybe I am just bad at driving games haha.

I would have loved to have made it around a full loop to comment on the competing with a past loop of yourself part of the game but unfortunately I kept falling off or getting stuck sideways. Maybe I am just bad at driving games haha.

Also when I fall off of the track it doesnt allow me to restart the game, it just hangs in space, maybe this could be added so I dont have to refresh the browser window every time I fall off.

The speedometer in light years per hour was a cool addition, I liked the idea that the car was travelling faster than light haha.

Overall I had fun playing this and loved the visuals.

Looping around the asteroids and enemies with the grapling hook was a cool unique interpretation of the theme.

The controls were definitely hard to use and did seem a little unresponsive at some times, e.g. it wouldnt let me rotate the ship so I could only accelerate directly towards the aliens.

Maybe I was just missing something with the controls, I liked the idea concept and art style :)

This is the best game that I have seen in the game so far, expecting to see this in Marks video at the end of the jam :)

I love the art stype and goofy poses that the guys make as they walk and jump, the contrasting purple and yellow colour choice is cool and this game seems very replayable. The online leaderboard is a cool bonus too. Overall very professional and impressive for a 4 day game jam.

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Smashing everything was very satisfying and I liked the smashing sound effects. This game was nice and simplistic nothing confusing about the game or controls at all.
I liked the idea of the anvil looping from the bottom to the top as a way to implement the theme.

Maybe as an improvement to make the game a little more challenging you could add certain blocks that the player has to avoid smashing so the route you chose down the screen matters a little more, or maybe some that will lose the player some momentum when they hit them so the levels are solved slower (maybe the levels could be timed).

You could make more levels where these challenges matter a little more each time.

Just some suggestions for future improvements :)

Overall a fun and satisfying game.

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I enjoyed playing this, I thought the idea of having sprouts that mirror your actions in conjunction with the ghosts that were frozen still to solve levels was a cool concept.

In terms of level design (ignoring the previously mentioned glitch where the door won't open), I found that unfortunately I didn't really have to use the actions of the mirrored sprout beans to solve the level; most of the time the easy solution was actually to stop them moving by completely trapping them using the still ghost beans as in the following screnshot. The anti-sprouting pads didn't seem to ever provide an obstacle using this method and I didn't have to consider the actions of the mirror bean at all. Perhaps this easy method of solving levels was unintended (A limit on the number of grey ghosts you can make could maybe help fix this).

Overall this was a fun experience though and I thought the narrative at the beginning (which maybe scrolled away a little too fast to read - sorry to nitpick) was a fun bit of lore behind the game and the levels were fun to solve despite the goofy method I used to solve some of them :).

Thanks, making it in pygame definitely added a bit of a challenge but then I've never spent the time to learn unity well so I would probably spend just as long trying to get things to work in that. I'm glad the rewinding effect came out well :)

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Thanks, I made them in Microsoft paint 3D haha, and then turned that into pixel art for billboarding. Unfortunately they are as hostile as they are cute :,(. I really liked your game too, I left it a rating.

Thanks for all of the positive feedback. Glad to hear that the enemies were well balanced and the upgrades didn't get out of control too quickly. The yellow guys were a bit overpowered during development when they dealt a bunch more damage and ran faster, definitely received a much needed nerf.

Thanks, glad to see that people are enjoying it. One of my friends decided to eat all of the mushrooms till it killed him too haha.

I liked the artwork and the distorted wibbling effect on the visuals. The concept of being able to upgrade each loop was pretty fun. As you pointed out, being able to control the weapons would be a great feature to add so there is a bit more to do between upgrades than only shielding yourself.

The gameplay was a lot of fun, I liked the challenge of having to get close enough to the vampires to collect your stake but not too close that you get bitten. I liked the narrative/dialogue throughout the game and the collectible about all of the errors in VS code was very funny. I thought the game could be a bit more linked to the loop theme, but overall it was a lot of fun.

I liked the artwork and the idea of creating the loops with the mouse to gain faith. My wrist hurts from all of the spinning haha.

It was a lot of fun to get the hang of when I should and shouldn't be holding "s" to gather up the maximum momentum, and how many valleys I should be jumping over with each jump. I like the simple colour palette and aesthetic. I felt bad for my Lemur because I'm pretty sure he has brain damage after the number of times i have accidentally slammed him into the front of a hill at full speed.

This game was great, the puzzles are a lot of fun to solve especially level 5 which I thought was very well made. I was sad that there weren't any more levels when I completed it. My game also includes time loops (without the interacting with past selves idea) I'm happy to see other people thought of making a game about them too. 

The idea of a lasso tool as a loop is a very cool concept. I was really bad at this game haha but I'm not good at this sort of gameplay in general (Undertale boss fights and the like). Overall a great game :).

This was the most fun submission that I have played so far. The puzzles were fun to solve and the time limit was well chosen to give the right level of challenge. I seemed very speed-run-able (The best I got was 1:47). I also made a game with time loops, I like to see other people were thinking similarly.

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I loved the art and audio aesthetic. I couldn't get past the first level though, i had given the cat two of the yellow sushi and then I was given a red one which I couldn't put on the plate (and I don't think the cat wanted). Maybe I was missing one of the controls. (This was the browser version)

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I liked the way that the levels got progressively more challenging as they progressed. The audio was fun and playful. I couldn't seem to find a downside for tredding on the bear traps, they didn't seem to cause me to die or anything, maybe I am missing something obvious. I also got stuck in a loop of two adjacent mushrooms pointing towards each other which I couldn't get out of (maybe this just adds to the loop theme haha). [Edit: it seems the website glitched and caused me to post this message three times, sorry for the spam.]

This was a lot of fun, I thought the idea of endlessly fighting the ghosts of your past in a loop was a great interpretation of the theme. I liked the sound effects too.

This was fun, I was quite bad at it though haha, maybe I just suck at pool. I like the added challenge of avoiding the balls hit in the last shot. 

Thank you :)

Making the pixel art and music for this game was a lot of fun. Yeah nobody else commented on the Mary had a little lamb yet haha. I thought since the tune is open source I would make a remix of it and mix it up a bit changing the melody half way through.

Please feel free to leave a rating if you haven't already, there are 6 hours left :).

Thankyou :)

I used to use pygame a lot to make games so it's what I'm used too haha, so for me it is well suited for short projects like this. With something like Unity I get bamboozled by the infinitely many gui menus that it seems to have lol. Game engines are definitely much better than pygame for longer projects though.

Cool thanks, I'll check out the new version later

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When I try to run this on my windows 11 PC I get "Error: cannot run on a 640*480 - 32 bit screen".

My monitor is 1920*1080 btw

Hi.

This was fun, pulling the first box down to climb onto the platform worked well and the lasso was a good interpretation of the tied together theme.

I couldn't get the swing to work either. I got most of the way there. I lassoed onto the far left of the "Swing" block and then swung as far left as I could and when I was there I pressed right click to release at the same time as jumping. This let me get as far as hitting the side of the platform on the other side, but not on top of it.

Are we missing something?

I liked it overall though :)

Hey I played the game, I was also confused where to place the plants and animals, I think maybe the highlight wasn't bright enough so i thought it was just part of the grass. After I worked that out it was fun though.

At a certain stage, after being bombarded by pigs, sheep and geese left, right and center, the humans stopped coming but there was no clear ending or "You Won screen" was there meant to be?

Overall I enjoyed this game :)

If you haven't checked out mine yet please do! It also has sheep haha.

Hi, This was a lot of fun. I managed to get a score of like 600 but couldn't get much beyond that before the plant died haha. It would be cool if you could add different types of enemies maybe with different weapon types that you can pick up when you kill them to give the game a little more variety.

Overall a great game!

Feel free to check out mine if you haven't already :)

Thanks, I worked out the controls in the end :)
It wasn't that clear to start with which situations I should be pressing n and m in.
It wasn't for a while until I realised that it was when i was right underneath the grassy patches.
I got to the ending :)
This was a lot of fun.

I'll give it a rating.
Have you had time to check out my game yet?

Haha, I'm sure the other ones are a lot of fun too.

Have you had time to check out my submission?

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Hi Tashawych, glad you enjoyed my game.

I thought the last level might prove a little tricky haha.

I was planning on getting it to save progress when you restart the game but I didn't get around to implementing that in time with so much else to do haha.

I loved your game too!

No worries, I will re-rate it after you have re-uploaded

I liked the interpretation of the theme. The art style was consistent and well-done too.

The opponent was hard to beat!

I left a rating.

If you would like to give my game a play too, that would be great :)

The graphics when the player falls are actually quite cool. I like the theme implementation, the rope physics seems well-done. I found it quite hard to control though because the movements of the tree were quite unpredictable haha, but maybe that's just because I am bad at platformers. I've given it a rating :)

If you want to check out my game too that would be great :)

I'm not sure I properly worked out the controls, so I couldn't get past the first level. I am probably missing something obvious, how do I do the "tie yourself up to climb"? I can only find the controls WAD to move and R resets me to the bottom left. I noticed there are M and N letters at the top but the M and N keys don't seem to do anything for me.

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I liked the yarn visuals, very aesthetic. As you have noted, the Godot icon farmer doesn't move, I'm sure after that is patched the level will be a lot more challenging. Is the rope meant to snag if I walk away from it preventing me moving further? I could get through the exit fine without collecting the rope, it just didn't register it as a win.