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I loved the art style for this game, especially the player character art and animations for the mushroom head moving when jumping and falling to make it look squishy. The idea of enemies becoming jump pads when you kill them was pretty cool. I did get a  situation where killing an enemy in the wrong place left me in an impossible possition where I could neither continue nor die so I had to restart (see screenshot). Maybe this was intentional and the challenge was to be more accurate with the timing of killing the enemy. I liked the idea of weapons cycing to implement the loop theme.

Overall a fun game :)

I'm so happy to hear that you enjoyed my game! 🙏

I also soft locked myself with a mushroom enemy during play testing and got most of the soft locks fixed during play testing but apparently there still are few that got past! Things that happen when on a tight deadline 😱

Big thanks for the feedback! 👌