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(1 edit) (+1)

Smashing everything was very satisfying and I liked the smashing sound effects. This game was nice and simplistic nothing confusing about the game or controls at all.
I liked the idea of the anvil looping from the bottom to the top as a way to implement the theme.

Maybe as an improvement to make the game a little more challenging you could add certain blocks that the player has to avoid smashing so the route you chose down the screen matters a little more, or maybe some that will lose the player some momentum when they hit them so the levels are solved slower (maybe the levels could be timed).

You could make more levels where these challenges matter a little more each time.

Just some suggestions for future improvements :)

Overall a fun and satisfying game.

Yeah, I considered adding more blocks or fully invulnerable blocks but other than inverted (needs to be falling slower than x to break) nothing felt interesting. Maybe a block that resets fall speed when broken can open up a few more puzzle ideas?

As it is, I feel like this concept is way too difficult to make any interesting puzzle maps for. Either everything is unbreakable due to preventing falling fast enough or everything is cardboard after the first move. As it is now, you can get to break everything speeds with 4 button presses…

Really appreciate the advice though