I enjoyed playing this, I thought the idea of having sprouts that mirror your actions in conjunction with the ghosts that were frozen still to solve levels was a cool concept.
In terms of level design (ignoring the previously mentioned glitch where the door won't open), I found that unfortunately I didn't really have to use the actions of the mirrored sprout beans to solve the level; most of the time the easy solution was actually to stop them moving by completely trapping them using the still ghost beans as in the following screnshot. The anti-sprouting pads didn't seem to ever provide an obstacle using this method and I didn't have to consider the actions of the mirror bean at all. Perhaps this easy method of solving levels was unintended (A limit on the number of grey ghosts you can make could maybe help fix this).
Overall this was a fun experience though and I thought the narrative at the beginning (which maybe scrolled away a little too fast to read - sorry to nitpick) was a fun bit of lore behind the game and the levels were fun to solve despite the goofy method I used to solve some of them :).