This was super good!! I want more!
Aisem
Creator of
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This was nice! Though A few comments on the visuals:
- The reference resolutions for the assets weren't designed consistently. The slime sprites don't match the pixel size of the other sprites. It's a very important aspect of designing pixel art for games to match the pixel ratios of every asset. Though the slimes themselves looked pretty!
- The spikes would blend into the background sometimes. This made it hard to properly navigate through a level on the first try. An outline on the spikes would have helped with this immensely.
- Although it may have been a stylistic choice, try and avoid jaggies and stray pixels in the art! This can be seen everywhere on the background assets,
I did enjoy the music though! As well as the color palette you used for this, nice and vibrant :D Movement took some getting used to, but it's on the right track! Good work.
This gets pretty intense! It's a nice and simple idea, but there are a few things you could do to aid the gameplay: - The hazardous planets aren't really distinct enough at first, and I found myself moving my Eatopians towards the gas-like planets a lot
- The asteroids are really fast! There isn't much of a warning before one flies into the screen, and their sheer speed makes the window to move Eatopians out of the way is pretty tight because of it
- There are some quirks with Eatopian velocity when they collide together, this could be intentional but I just wanted to point it out
Despite that though you did pretty well with the idea! Good work.
This gets pretty intense! It's a nice and simple idea, but there are a few things you could do to aid the gameplay:
- The hazardous planets aren't really distinct enough at first, and I found myself moving my Eatopians towards the gas-like planets a lot
- The asteroids are really fast! There isn't much of a warning before one flies into the screen, and their sheer speed makes the window to move Eatopians out of the way is pretty tight because of it
- There are some quirks with Eatopian velocity when they collide together, this could be intentional but I just wanted to point it out
Despite that though you did pretty well with the idea! Good work.
Spooky! I was able to get all the ghosts and pulled the lever, but the door to the exit wouldn't really open? Nonetheless I like the idea of switching between two view modes, it was an interesting mechanic that added to the atmosphere :D Though I'm not quite sure how this game fits with the theme of the jam, you did a great job!
Spooky! I was able to get all the ghosts and pulled the lever, but the door to the exit wouldn't really open? Nonetheless I like the idea of switching between two view modes, it was an interesting mechanic that added to the atmosphere :D Though I'm not quite sure how this game fits with the theme of the jam, you did a great job!