Really janky, but I can't help, but love it anyway for how weird it is. It clearly has a lot of heart and there's something really charming about it. Keep learning and making stuff!
AirIsFree
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Awesome idea, I really enjoyed it and it's a really smart take on the theme. I was a bit confused at first and the gameplay loop ended up feeling a bit repetitive after a while, but it was still a joy to play. Also, is there a way to remove the strands? I managed to do it once, but I don't know how and I couldn't replicate it, so I don't know if it was intentional or a bug (hehe). Either way, good job!
Really cool idea. The controls felt a little floaty, but it wasn't too bad, just a small inconvenience. You should try making the sound effects of walking and hat spinning ranomly shift by like 1 or 2 dB so they feel less repetitive as they started getting a little annoying. The art style of the characters doesn't quite fit the backgrounds, but it's still really cute. Overall, a very solid project, good job!
It's hard to call it a game when all you do is stare at the screen and read the narration that's chosen for you. The story could've been interesting if it had more time to breathe, but it's unfortunately too rushed (at least that's what it felt like with the choices I ended up with). The best thing about this project is the visuals, the minimalistic style is quite pleasant; too bad you decided not to stick to the black, red and white colour palette all the way through. Overall, it's a series of bizzare design choices, but honestly, good on you for making and releasing something. It still beats not making anything imo.
Pretty fun little game. The drifting feels nice, but it makes the driving more difficult so I was more inclined to just go in a straight line as much as I could (might be a skill issue tho, as I tend to be tragic at driving in games). Maybe having a score that takes into account both time and drifting could be a good idea, so it encourages the player to do the more difficult but more fun thing?
I can see the vision and it's a really interesting idea on paper, but I'm afraid in practice it ends up more tedious and annoying than fun when you and the enemy keep rolling useless abilities and you're stuck doing nothing. The deck system is really cool and I like that you can influence the chance to roll what you want, but unfortunately it wasn't enough to combat the randomness. I think the game would've highly benefitted from some form of karmic rolls, for example increasing the chance to roll a heal when your health is low or to roll an attack when you're close to an enemy. I really want to like this game and I think it could be turned into something really fun if the player had more tools to control the situation.
It's a pretty enjoyable game, particularly the audio and the physics of the beyblades hitting each other. However, it's a bit bugged (not being able to buy most abilities despite having enough money, but being able to buy one I shouldn't have been able to afford, seemingly not being able to change the colours in the shop) and has some annoying bits, like having to click on the screen to be able to interact with the menu after a fight, which opened the shop every time. The player also starts the game with way too many upgrade points which made the game really easy. But over all it's a pretty fun little project. Good job!

