Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hmm, I'd call them too abrupt. As in, there was a lot of force behind each input, making the character's movements very sudden and like they had no weight, making controlling them precisely difficult. The jump felt good, though.