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Miritrem

14
Posts
1
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A member registered 55 days ago

Creator of

Recent community posts

Pretty fun game. I'm personally a fan of these bullet hell type games and thought this was pretty cool. There's definitely a balance issue with what gun you have and on what level you're on. I feel the piercing shot trivializes the last 2 levels while the shotgun or machine gun definitely struggle with clearing the projectiles and enemies, making things become overwhelming pretty quickly even when the dodge can clear projectiles. I feel if an enemy projectile is going to eat your bullet, then it should be a unique type of projectile, where you  have 2 different types, one where bullets pass through and another that eats it, but that could just be me. Overall I enjoyed this and thought the music was cool and I really like design of the Dark Fairy Queen.

Oh wow, thanks for the feedback! Will keep the SFX and the noticeability of the timer in mind for the future. Currently working on improving the controls to fix the issue you described with the jumping and the wall. Glad you liked the graphics and had fun with the game :)

This is very fun! It's very satisfying to spin and bounce around the areas while hearing the grass cut sound. The controls feel good all though I feel like they'd benefit if Bertil's default state allowed him to walk about, especially if there's a singular piece of grass somewhere, hard to notice if he's spinning really fast. Getting the boost from the timing is really cool and I love the little details you have around like the patterns in the grass and scoring a goal. Really cool that the npcs recognize your progress too! Overall a very enjoyable experience.

Wow, thank you so much for the kind words, glad you liked the presentation! We actually tried to have the player move with acceleration, but couldn't rally figure out how to make it feel right. Also yeah the level wasn't designed with wall jump and slide in mind, there was supposed to be another level for it, but we had to cut it for time. Also yes this game was inspired by the spinner item from twilight princess, really love that item :)

Big fan of the visuals, I like the little dance the glorpi does when its idle. Very simple, but very good for what it has.

Thanks for the input! Wish we had more time to polish the game, definitely would've helped with how the controls feel. The timer was added for a sense of urgency, but perhaps it was a bit much. Glad you like the graphics, nice to hear it runs well.

Ok I'll see what I can do, thanks for the feedback! The soundtrack was composed by MjolnirXV, another one of the devs, and atm, I don't think there's a platform to listen to it, glad you liked it though!

Ok ok, thanks for the input!

Thanks for the feed back, will keep in mind for future projects! Can you describe what felt wrong with the controls, please?

Thanks for the feedback! What specifically did you find difficult with the controls? Was it the speed, how the character moves, jumping, etc.? 

Sadly, couldn't figure out how to progress, much like what Syggy and Valeriy have said. I also agree with what Syggy said about the menu sounds, they're really cool, but can really pull you out of immersion. Love love love the visuals they're absolutely wonderful! Feels so warm and comforting combined with the music.

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Sucks you had short time to work on this, I do see the potential in it though. The controls are a little awkward for me to use is what I would say is my biggest gripe with this.

This is really cute, I really dig the visuals and the gameplay loop is fun!

Thank you for the feedback! Everything you mentioned was going to be added, but we were running out of time. Thank you again for playing and for the feedback!!!