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I can see the vision and it's a really interesting idea on paper, but I'm afraid in practice it ends up more tedious and annoying than fun when you and the enemy keep rolling useless abilities and you're stuck doing nothing. The deck system is really cool and I like that you can influence the chance to roll what you want, but unfortunately it wasn't enough to combat the randomness. I think the game would've highly benefitted from some form of karmic rolls, for example increasing the chance to roll a heal when your health is low or to roll an attack when you're close to an enemy. I really want to like this game and I think it could be turned into something really fun if the player had more tools to control the situation.

Your "Karma Roll" Idea is the best feedback that I've heard! I was really thinking on a way to both the player and the enemy to do not keep hitting the same move over and over again! It make a lot of sense! Thank you for the feedback!

I'm glad I could help! I'll definitely be waiting to see if you do something more with the idea as I can see so much potential in it and I'd be excited to play a more polished version of this game :))