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(+1)

Pretty fun little game. The drifting feels nice, but it makes the driving more difficult so I was more inclined to just go in a straight line as much as I could (might be a skill issue tho, as I tend to be tragic at driving in games). Maybe having a score that takes into account both time and drifting could be a good idea, so it encourages the player to do the more difficult but more fun thing?

Thanks for the play! You make a good point about the drifting, although the goal was that the drifting would let you take the corners faster and give a speed boost, but I don't think I taught the player very well about that mechanic, but a score system isn't a bad idea for a way to do that.