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aha_games

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A member registered Jan 02, 2017 · View creator page →

Creator of

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Thanks!

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A very clever take on the theme! The artwork is also quite nice. I didn't have the patience to get past level 2, but I did like the game overall.

We appreciate your feedback, glad you liked our game!

Thank you for the feedback!

Thanks for playing our game!

The game is quite complex, had fun playing it. I didn't have the patience to finish the final boss though

Fun idea. It takes a while to get used to the controls. I managed to finish it in 100 seconds.

Cool idea, but it needs a little bit more work. I managed to get all the gold bars by jumping on them. The money does not reset after you get captured, so you can basically get an infinite amount of gold.

Carrying the paintings obstructs your vision too much, it's difficult to tell where you're going. Simple and solid concept.

Very interesting game. I think the cards should also show the cost of the action

Good job! I would suggest having the player attack towards the mouse instead of the moving direction, it is a little frustrating to attack enemies while running away.

Pretty cool artwork, fun game.

Thank you for playing!

I just realized I forgot to mention you can also click on the abilities to trigger them, not that it helps too much :))

Man, those are some very resilient rats!

Thanks for trying it out!

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Hey! We are happy you liked our game. Everything is fully 2D, we used a shader to make the face look like it's put on the surface of a sphere. Like these ones: https://godotshaders.com/shader/2d-spinning-sphere/, https://godotshaders.com/shader/2d-spherical-rotations-in-any-direction-from-ima... . We did some modifications to it

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Thanks for playing!

It's probably the same bug noticed by the others where some components are invisible. I took a look at it and godot sabotaged me, variables for the poison and needlegun tiers were set to 1 in the editor, but when you start the game they are set to 0...

Thank you for the feedback!

We didn't have the time for proper testing in order to solve this kind of issues

We're glad you liked our concept!

Thanks for trying out the game!

I have a pretty bad tendency to overengineer things, which resulted in less time for testing/debugging/balancing :)

We inspired from Spore and FTL: Faster than light, glad you noticed it! Sadly, we didn't have much time testing/debugging/balancing the game

Thank you for your feedback!

I couldn't find the time to balance the game, there were too many modules (9 types with 5 tiers each).

Cool game! I would like to see a reason for stealing souls, or something to use them for

Not bad!

It's a bit difficult to play because the camera cannot be rotated

Nice to see an idea similar to my team's submission

Great job! I played it until the end

Pretty good game. I also don't like that you can get caught immediately if you open a door at the wrong time.

The concept seems interesting and the UI animations are very well polished. Other than that, nothing is really happening. I think there are too many confirmation (yes or no) messages

It's a good game, but it doesn't really feel like stealing

Nice work! I appreciate the overall attention to details (randomly generated passkey, the animations on the computers/safe door, the newspaper article)

I like the artwork! The controls are a little clunky and couldn't figure out how to use the climb mode. I also got stuck in the grocery store

Nice work, I like the idea behind the theme!

I can't keep the rats away from the cheese, throwing knives at them doesn't seem to do anything.

Good job! It's impressive that the homeowner basically has an infinite supply of money :)

Cool game! A reset button would've been nice after dying

Thanks for trying it out!

Loved the game, played it to the end!

Didn't manage to get very far, but I like the concept. Also, good visuals/audio.

Nice job. Is there no sound or is it an issue on my end?

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I think there might be a bug with the sprites after resetting the game from the game over menu; sadly I did not have much time for debugging and balancing.

Thanks for playing!