Controls were wacky but soon felt like a tasty spider-man swinging though the level. I had fun playing this one! Good job and thanks for participating in the jam!
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Planet F's itch.io pageComments
Before play this game i only eat tomatoe. Now i can't stop eating fast food. Nice message.
Being serious. At the begining the control is to weird. After die 20 times is starting to feel a little more comfortable, but not everything that I would like. At least for a pc game.
In some checkpoints were to difficult to start beacause the next platform are out of range.
Despite that, I have been playing for almost half an hour.
Ok, cool idea? Ya. Polished? No. The rope needs to fire regardless of it being able to hit anything. How is the player supposed to know the game is actually working if they are spamming space and it does nothing???
The second thought is you must play a lot of mobile games. Not sure why you went with the joystick control for a desktop game. It's not really a hindrance on mechanics but it is an odd choice. I'm positive the time it took to implement such control could have been better spending on polishing the overall experiance.
Cool idea (I'm sucker for hookshot mechanics). Pretty challenging because it's hard to use an on-screen thumbstick like that on PC. Probably works better for mobile. I would suggest on PC just have the aim follow the mouse instead.
Another thing to mention is it seemed like the world state didn't reset when I died. For example if I knocked the apple off the platform, when the level reset the apple would still be gone. Not sure if that's intentional or not.
Either way good work!
Mmm nice mechanic with the rope. I believe controls could be different they are a little weird to handle. Good job though!
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