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Aetheric Games

A member registered Jan 31, 2016 · View creator page →


Recent community posts

Hi Pixeljam, thanks for the interest!

I considered other versions, but decided against it in the end, since I'm just one person with a day-job and no budget. The Steam fee would be a big gamble, as I don't have the spare time to put into marketing, community and patches. To build a Mac version of an Unreal game, you need to have a Mac, and that's not happening any time soon! (I also considered a Linux version, but realised that the time I'd have to invest wouldn't be worth it.)

Sorry that's not the answer you wanted!

Posted in Video problem

Fair enough - didn't mean to imply that you don't know your machine!

It does seem like Unreal is struggling to load for some reason. The only other thing I can suggest is if you have an  SSD or flash drive with a spare 580Mb, try copying the whole game folder to than and running it from there.

Posted in Video problem

Hi Jonathan,

My guess is that it's a memory problem, or an issue with loading the first scene. Guessing you have 2GB of RAM (2048MB), which is a bit low for the game. The recommended amount of RAM is 8GB. You would need to upgrade your RAM or try a different machine to be sure.

If you email support@itch.io and explain that it was bought by mistake, they might give you a refund.

Sorry that is not what you wanted to hear!


If your game is NSFW, you should use the "Adult Content" flag on the metadata tab. (And then feel free to delete this comment.) Thanks!

No need to apologise!

Thanks for your patience, I just needed to check the refunds process. The best way for you to get a refund is to email support@itch.io. You can tell them that you are not able to run the game, and they will process it for you.

Asking to tip after the user had played the game is a great idea, and I think it would generate a lot of tips for low priced or pay-what-you-want games. Maybe there could be a small inline "Tip the creator" button, under the thumbnail, beside the "Launch" button...? That would be quite discreet.

I don't know about limiting it to the app, though. Why not do the same thing on the "Purchases" page of the site.

Or... notifications. 24 hours after a download, players could get a notification prompting them to rate and/or tip. The notifications could be disabled in preferences.

(Edited 1 time)

Windows 10 is fine (it has to be 7 or better) - but yes, I think the graphics card might be the problem. Unreal Engine is hungry for graphics processing. 

Sorry you won't get to play on your current PC. You could keep the game in your account, in case you upgrade your graphics card later.

Edit: If you want to arrange a refund, email support@itch.io.

Hi there. Sorry to hear you're having problems. I'll help if I can. During testing, the only time this happened was on a system that didn't meet the recommended system specification.

  • First of all, please check that all your graphics drivers are up to date.
  • Please can you also check your system against the specifications on the main page?
  • If your drivers are up to date, you have the recommended specs, and it still doesn't work, please can you tell me what make and model graphics card you have, what CPU, how much RAM and what version of Windows you are using.


Edited your title for spoilers :)

Well, here are a few... XD    - I also added [SPOILERS] to your thread title, because ... spoilers. Obvs. 

(Edited 1 time)

Thanks for letting me know - and I'm glad you got there in the end.

Just to let you know, and anyone else reading this, I've been working on an update. The sounds you mention are actually the robots glitching out if they get trapped in corners, as well as causing noises, that could slow the game down too. The update will fix this. It will also fix the problem of balls getting stuck behind Bonbon, and rings bouncing out of the box.

I've decided not to implement chapters. After looking into it, I've realised that I would need to remake various things, and it's more time than I've got to spare. Also, I've not been able to replicate the other problems you mentioned, with events not seeming to trigger, so I'm going to have to leave those.

Thanks for playing, though, and for highlighting these issues. I'm glad you enjoyed it despite them.

(Edited 5 times)

Hi Mateusz, 

Thanks for this feedback. I'm sorry to hear that you've been unlucky enough to have a bunch of different problems that nobody else has reported - I can see why that would be frustrating for you!

Because the game was so short, the decision was made to not include a save/load system. I'll think about putting in unlockable chapters instead.

I am considering releasing an update in the next few days, which may address some of your issues. For example, there is supposed to be a fix in place that stops the ball from being pushed behind Bonbon - I'll need to check if this is working. The rubber rings can also sometimes bounce away from the box after they have been counted - I'll look into that too.

As for the other things you mentioned (the game not advancing after the rings or cake), I can't imagine what is causing those. Please can you tell me a few things: which version of Bonbon do you have? It should be v1.0.2, but do you have the 32bit or 64bit version? Can you also tell me your system specs, including your graphics card, RAM, CPU and Windows version. Please can you also let me know how the game runs generally - is it smooth/jerky, does it take long to load, is there texture pop-in? Thanks!


That's awesome. Many thanks!

I can see how it could be a tricky topic, you don't want people to game the system to stay recent. Good luck with finding a solution!

Hi there!

So, I added my game Bonbon (2 months ago), and released it today (2 hours ago).

I know the sort is called "Recently Added", but I thought that a newly released game would show high on the list. Bonbon is already about 10 screens down. Maybe the sorting should allow for games that have recently released or changed.

Is there any way I can get Bonbon some time near the top of the list? (Heck, the front page would be nice too!)



(Edited 1 time)

Bonbon is a short horror story, about your childhood.

Available now on itch.io, initially for Windows, Mac version to follow.

Even if you weren't a small child in the 80s, you've been here before. Just you and your friendly toys. But this new friend... this is something you are not yet able to understand.

Bonbon is a short-form domestic horror narrative (or walking sim, if you like), made in Unreal Engine 4, set in a suburban UK home in the 1980s, in which you navigate childhood events beyond your capacity to understand, and without parental context.

Play time is around 20 to 40 minutes, depending on your play-style. Progression requires the completion of some simple tasks, but it is mostly about exploring the objects and events around you. Play with mouse and keyboard, or a 360-style gamepad.

Not free, but the price is set to reflect the play time - just $1.95.

That's good to hear, I appreciate it!

(Edited 2 times)

Do analytics include devlog views?

If not, can/could/should they? Or could there be a separate metric for this? Should I maybe just use Google Analytics instead?



Fish and chips is a hot dish of English origin consisting of fried battered fish and hot chips.
>>> Food and chips is a hot sustenance of European nation origination consisting of deep-fried broken aquatic vertebrate and hot chips.

Share your purplifications here! I'd love to read them.

Posted in music

So, I came back and played the latest version (9.4). The current music is much better; less obtrusive. I had a really nice time and rated 5 stars.

(Just to clarify, the music was important as I was unable to turn off the my sound, for reasons that would be boring and complicated to explain, so it did actually stop me from playing, whereas the current music is much better. Thanks for the continued hard work!)

Created a new topic music

This game looked really nice and I would love to give it a try - the only thing is, I'd prefer to have some control over the music, even if it's just "press 'm' to toggle music" dealio. I love when games and creative media make use of thematically appropriate music, but I can't cope with Kevin MacLeod on a short loop like that. Sorry! Otherwise, this looks awesome. If you ever add music control, I'd love to try it again.

I hate to offer unsolicited feedback, so please feel free to delete this comment if you feel it is not constructive.

Replied to Donjonneau in Hel comments

Hi again. I think I do understand what your issue is. I didn't have lots of time to make detailed menu options, so I just made buttons for 4 common resolutions. I didn't even realise that 1366x768 was a screen size that existed until you mentioned it. But... which ever way you look at it 1366x768 is bigger than 1280x720. I'm done working on this game, so the graphics options aren't going to get any more detailed than that.

The thing that I didn't understand is what you meant by "I can't reach the option". I now realise that you meant that your highest screen resolutions doesn't "reach" the lowest option. I get what you were saying now, but you had me scratching my head, thinking "Are they off the screen or is the mouse cable just too short?" :) I'm sure you understand how that was ambiguous.

Anyway, if you switch it to windowed mode, you should be able to maximise the window to whatever your screensize is.

Also, please try not to get frustrated with creators who make a free game and offer you free support with it. I hope you get it working to your liking and I hope you have a good day too.

Replied to Donjonneau in Hel comments
(Edited 1 time)

Hi Donjonneau. The default resolution is actually just 1280x720, but you can choose to raise it a bit.

Maybe I can help. When you say you can't reach the resolution choice, what do you mean? Is the option off the edge of the screen or something weird like that?

Sorry - I'm not looking to recruit anyone for now. Thanks for the offer.

Glad you enjoyed it! :) Feel free to ask questions here if you have any.

Hey DedDinosaur - glad you enjoyed it. There is really just one ending, but the text and music at the end will be different depending on the steps you take to get there. (I don't want to spoil anything, but hopefully you know what I mean.)

Hi Fellowplayer. Like the description says, it's primarily a walking simulator and a place to explore. There's more there if you want to search for it, but searching for it and figuring it out is what the game is... :)

(If you found a key, then maybe you need to find a lock...)

Created a new topic question on the theme

Hi there! I was planning on "dusting off" two old interactive flash toys that I never published before, by refreshing the artwork and sound a little, is that allowed as an entry?

Created a new topic 2 submissions coming soon...
(Edited 1 time)

Just dropped in to say that I've been working on 2 submissions and I'll be uploading them both in the next 12 hours or so... :)

One is an exploration game / "walking sim" in Unreal. The other is a short interactive story made with Flash. Looking forward to uploading!

This is very nice for a day's work! It would be interesting to see an expanded version with branches and more complexity and nuance.

I am a college tutor, working with students on issues like equality and employability. I'm planning to use your game in class - I hope that's ok!