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Aetheric Games

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A member registered Jan 31, 2016 · View creator page →

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Bon, j'ai regardé toute la vidéo et je l'ai vraiment appréciée!

Je ne comprends qu'un peu le français (avec l'aide de Google!) Mais j'aime bien votre analyse à la fin. Beaucoup de joueurs anglophones ont moins compris l'histoire. Merci du plus grand rat d'Ecosse.

Merci pour la vidéo! Bonbon est encore plus doux en français.

Ok - that's done! It should work through the app now. XD

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I think I know what the problem is. Bonbon has an installer, and I've never thought to test it with the app. That was remiss, sorry! Thanks for pointing that out.

I'll make a version that works with the app, but it'll take a few hours.

If you don't have time to wait, you can grab the installer on the website in the meantime: https://aethericgames.itch.io/bonbon

Hi, I'm not sure either. That sounds a bit strange! Are you using the website or the itch app?

You'll find it in the read me file.   :)

Sorry systmrr. It's because the steam version has a publisher, and this promotion is completely separate.

You're welcome!

That's right. The steam version has a publisher, and this promotion is completely separate.

Bonbon community · Posted in thx

You're welcome, and remember: Bonbon will always be with you. Just out of sight.

Ah, sorry - Steam keys won't be available during the 100% off (PWYW) sale. If you did purchase the game, you can email me from the email address you purchased with, and I'll get you a key. The keys will be back after the sale.

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The Ludum Dare version has a slight bug: if you die while infected, you’ll still be infected if you start a new game. If that happens, just quit and restart. I've already fixed this, but it won't be available until after the deadline for judging the LD42 Compo had passed.

Hi, I'll do my best to help. Please can you let me know what you're system specs are? (windows version, RAM, CPU, graphics card model + RAM) Thanks!

Only one of them will work, depending on your PC. Most PCs are 64 bit these days. If you right click on "This PC" or "My Computer" in Windows, and then choose properties, you'll see a bunch of info. Somewhere it will say either 32 or 64 bit.

Unreal Engine can be pretty hungry, so chances are it will only run perfectly on a desktop with a semi-beefy graphics card. I never worked out the minimum specification for Interactivity, so I don't know exactly what you'd need. It's possible you might not be able to play it on your machine. Sorry about that!

Hi Ree Dee.

Development of Interactivity is finished, so there won't be any patches for this free game, I'm afraid. But if you describe the problem I bit more, I will help if I can.

I'm not sure what you mean. Are you saying that the screen was blank? What are your system specs?

Hey, thanks for playing. Not sure what was going on with that spooky interference! The original version of the game had that bug, but then I decided to completely remove ALL traces of The Button from the game, so it should be fixed now. ¯\_(ツ)_/¯

Hi, thanks for making the vid - glad you enjoyed it. I'm planning to share your vid on twitter - do you have an account you that I can @ you?

Any they can find over the next month or so! :)  I know that they have looked at this one and #notGDCjam, April Fools Jam, and 2 Weeks UE4 Jam, and also Ludum Dare. The assignment is about taking part and documenting it, so any jam or team of any size is ok.

Thanks for all the replies. I've made sure the class know that there are replies waiting for them.

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Hi Kerrigan - good questions! The post said, "to contribute to your jam project in any way you like, either by joining your team or completing a single task", so it's not to help only.

This is just one of the assignments the class have been asked to do. They are also working on longer term projects in internal teams. The point of this one specifically is to get experience of collaborating and communicating with a new team and documenting the process at some point during the semester. (I'm the lecturer who set the assignment and I made the first post as a jumping-off point.)

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Absolutely. The class will keep an eye on this thread around the 1st, so you or any other participants can feel free to request things here. It would have to be a by-nc CC licence though (non-comercial).

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Writing on behalf of a games dev class at Edinburgh College. One of the class assignments is to contribute to a jam team. There are 12 games dev students here ready to contribute to your jam project in any way you like, either by joining your team or completing a single task.

Not only will this help your project, it will also give these future game devs some experience of remote collaboration and production practice, so you'll be doing a good deed!

Reply if you want help with:

  • 2D art, from sprites to logos to backgrounds
  • Non-game art assets such as website content, promo images, icons
  • Making or sourcing free sounds, music, textures
  • Simple modelling
  • Basic coding in C# for Monogame
  • Blueprint scripting and level design in Unreal

Anything you want help with, ask! (But also, please don't be offended if we take up your request.)

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Writing on behalf of a games dev class at Edinburgh College. One of the class assignments is to contribute to a jam team. There are 12 games dev students here ready to contribute to your jam project in any way you like, either by joining your team or completing a single task.

Not only will this help your project, it will also give these future game devs some experience of remote collaboration and production practice, so you'll be doing a good deed!

Reply if you want help with:

  • 2D art, from sprites to logos to backgrounds
  • Non-game art assets such as website content, promo images, icons
  • Making or sourcing free sounds, music, textures
  • Simple modelling
  • Basic coding in C# for Monogame
  • Blueprint scripting and level design in Unreal

Anything you want help with, ask! (But also, please don't be offended if we take up your request.)

(1 edit)

Writing on behalf of a games dev class at Edinburgh College. One of the class assignments is to contribute to a jam team. There are 12 games dev students here ready to contribute to your jam project in any way you like, either by joining your team or completing a single task.

Not only will this help your project, it will also give these future game devs some experience of remote collaboration and production practice, so you'll be doing a good deed!

Reply if you want help with:

  • 2D art, from sprites to logos to backgrounds
  • Non-game art assets such as website content, promo images, icons
  • Making or sourcing free sounds, music, textures
  • Simple modelling
  • Basic coding in C# for Monogame
  • Blueprint scripting and level design in Unreal

Anything you want help with, ask! (But also, please don't be offended if we take up your request.)

(1 edit)

Writing on behalf of a games dev class at Edinburgh College. One of the class assignments is to contribute to a jam team. There are 12 games dev students here ready to contribute to your jam project in any way you like, either by joining your team or completing a single task.

Not only will this help your project, it will also give these future game devs some experience of remote collaboration and production practice, so you'll be doing a good deed!

Reply if you want help with:

  • 2D art, from sprites to logos to backgrounds
  • Non-game art assets such as website content, promo images, icons
  • Making or sourcing free sounds, music, textures
  • Simple modelling
  • Basic coding in C# for Monogame
  • Blueprint scripting and level design in Unreal

Anything you want help with, ask! (But also, please don't be offended if we take up your request.)

Hi Pixeljam, thanks for the interest!

I considered other versions, but decided against it in the end, since I'm just one person with a day-job and no budget. The Steam fee would be a big gamble, as I don't have the spare time to put into marketing, community and patches. To build a Mac version of an Unreal game, you need to have a Mac, and that's not happening any time soon! (I also considered a Linux version, but realised that the time I'd have to invest wouldn't be worth it.)

Sorry that's not the answer you wanted!

Fair enough - didn't mean to imply that you don't know your machine!

It does seem like Unreal is struggling to load for some reason. The only other thing I can suggest is if you have an  SSD or flash drive with a spare 580Mb, try copying the whole game folder to than and running it from there.

Hi Jonathan,

My guess is that it's a memory problem, or an issue with loading the first scene. Guessing you have 2GB of RAM (2048MB), which is a bit low for the game. The recommended amount of RAM is 8GB. You would need to upgrade your RAM or try a different machine to be sure.

If you email support@itch.io and explain that it was bought by mistake, they might give you a refund.

Sorry that is not what you wanted to hear!

Cheers,
MrBehemoth

No need to apologise!

Thanks for your patience, I just needed to check the refunds process. The best way for you to get a refund is to email support@itch.io. You can tell them that you are not able to run the game, and they will process it for you.

Asking to tip after the user had played the game is a great idea, and I think it would generate a lot of tips for low priced or pay-what-you-want games. Maybe there could be a small inline "Tip the creator" button, under the thumbnail, beside the "Launch" button...? That would be quite discreet.

I don't know about limiting it to the app, though. Why not do the same thing on the "Purchases" page of the site.

Or... notifications. 24 hours after a download, players could get a notification prompting them to rate and/or tip. The notifications could be disabled in preferences.

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Windows 10 is fine (it has to be 7 or better) - but yes, I think the graphics card might be the problem. Unreal Engine is hungry for graphics processing. 

Sorry you won't get to play on your current PC. You could keep the game in your account, in case you upgrade your graphics card later.

Edit: If you want to arrange a refund, email support@itch.io.

Hi there. Sorry to hear you're having problems. I'll help if I can. During testing, the only time this happened was on a system that didn't meet the recommended system specification.

  • First of all, please check that all your graphics drivers are up to date.
  • Please can you also check your system against the specifications on the main page?
  • If your drivers are up to date, you have the recommended specs, and it still doesn't work, please can you tell me what make and model graphics card you have, what CPU, how much RAM and what version of Windows you are using.

Thanks,
MrBehemoth

Edited your title for spoilers :)

Well, here are a few... XD    - I also added [SPOILERS] to your thread title, because ... spoilers. Obvs. 





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Thanks for letting me know - and I'm glad you got there in the end.

Just to let you know, and anyone else reading this, I've been working on an update. The sounds you mention are actually the robots glitching out if they get trapped in corners, as well as causing noises, that could slow the game down too. The update will fix this. It will also fix the problem of balls getting stuck behind Bonbon, and rings bouncing out of the box.

I've decided not to implement chapters. After looking into it, I've realised that I would need to remake various things, and it's more time than I've got to spare. Also, I've not been able to replicate the other problems you mentioned, with events not seeming to trigger, so I'm going to have to leave those.

Thanks for playing, though, and for highlighting these issues. I'm glad you enjoyed it despite them.

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Hi Mateusz, 


Thanks for this feedback. I'm sorry to hear that you've been unlucky enough to have a bunch of different problems that nobody else has reported - I can see why that would be frustrating for you!

Because the game was so short, the decision was made to not include a save/load system. I'll think about putting in unlockable chapters instead.

I am considering releasing an update in the next few days, which may address some of your issues. For example, there is supposed to be a fix in place that stops the ball from being pushed behind Bonbon - I'll need to check if this is working. The rubber rings can also sometimes bounce away from the box after they have been counted - I'll look into that too.

As for the other things you mentioned (the game not advancing after the rings or cake), I can't imagine what is causing those. Please can you tell me a few things: which version of Bonbon do you have? It should be v1.0.2, but do you have the 32bit or 64bit version? Can you also tell me your system specs, including your graphics card, RAM, CPU and Windows version. Please can you also let me know how the game runs generally - is it smooth/jerky, does it take long to load, is there texture pop-in? Thanks!


Cheers,
MrBehemoth

That's awesome. Many thanks!


I can see how it could be a tricky topic, you don't want people to game the system to stay recent. Good luck with finding a solution!