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AdvancerMan

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A member registered Apr 24, 2020 · View creator page →

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Recent community posts

Great game! Took me for a while, I even bugged these snowballs so I could use them only as a melee weapon :D

Also, this music reminded me some of my early games. Good job!

Hey! Nice small adventure here! I couldn't find out how does the blaster choice affects the gameplay though. Is it does it one-shot enemies?

This title really clickbaited me :D Good job! I wonder, how did you implement horse speed?

Omg... You make me ashamed for my 4:50 time :D

Thanks for future ideas and for playing!

Wow! This time is amazing... I guess, to beat your time, i have to use an autoclicker :D

Thanks for playing!

Hey, everyone! My record at vacuum cleaning is 4:50, can you beat it?


Thanks for trying! We spent an hour of overtime balancing this game out :D And still the clown is overpowered

https://advancerman.itch.io/no-clown-allowed (Check the controls in the description!)

Nice bullet hell game! Is there any win screen? I couldn't get any, only Game Over screen :D

I got superhot flashbacks when I tried to shoot on game over screen :D

Nice game!

Nice idea! And dialogs are really funny :) Love them

Thank you so much! I'm so excited that you liked the game. Btw, we have just uploaded a patch to fix that platforming section. Now you can pass through :)

Thank you so much! I'm glad you enjoyed playing the game :)

Thank you so much for your feedback! We have just uploaded a post-jam patch where we fixed some bugs and added portals to skip long and boring rooms. Hope you enjoy it! One thing to be done is an interesting objective, it's really the most difficult part to design

Rabbit attack is lost in a mess as all attacks has the same sound and visual effects. Maybe this should be deleted in a future, because it has like zero damage :D Yeah, visual tutorial is very important here, will definitely do something with it. Thanks for the feedback, I really appreciate it!

I completely agree that the game has no explicit goal right now. Ideas on how to increase value of the time player spent alive are crucial. I think they will put game on a higher level with proper implementation. Thank you so much for your feedback!

Wow, you are really a hero, if you killed a dinosaur as a bunny :D By design it was not expected to kill dino like that. I think there should be an achievement for this. Thank you for the feedback!

Thank you for the feedback! I haven't thought on a metroidvania design, thanks for the idea!

So sorry for the birds bug, had huge lack of playtesting :( So much feedback, Thank you so much! Definitely, will check out the games you suggested, maybe even borrow some mechanics. Talking about tearing, I think I found more stable solution. We will draw a little border around tile sprites, so transparent gaps will be filled with suitable color.

Thank you for the feedback! Definitely, player should have fast travel ability, it's one of the problems we want to work on.

Maybe that's me, but in jam build cursor doesn't take damage from enemies :(

Screenshot: https://ibb.co/BCb1xYX

Definitely! There was no particular game that we were inspired by. I think all the tower defense games were our inspiration :D

Nice game, spent quite a while in it! Really liked the jokes placed on the ground. At the beginning didn't feel convenient with controls but quickly caught up after a bit. Liked the idea of cursor control and collision with the level. I definitely want a possibility for a cursor to die, because I was safely exploring the map using only cursor while a smile was stuck in a corner far behind.

Well done! Couldn't play the game with the bros, so typing this after a race against myself :D Really liked the concept of bumping into another player, this idea has so much potential. Hope it will break out of just-a-game-jam-prototype and occupy steam charts :D

Good job there, really enjoyed the game! Game ending was a little unexpected tho (i thought there will be four games to go, but only three showed up) -- maybe the ending cutscene should be played after showing a player on a final point of a map.

Good job! Excellent point of view on role reversion! I even tried to challenge myself and finish the last segment using only four colors, but couldn't do it. Is it even possible? Manage to finish the game in 9:24 tho

Thanks! It was really hard to implement such a big game in short time. Unfortunately, we could not implement all ideas in 48 hours and submitted a game right in time, so we had lack of playtesting (found most of the bugs in post-jam time).

Yeah, that was a real problem to teach a player on how to fight. We were short on time so could not implement in-game tutorial. But we described combat mechanincs in the description, hope that helped. Thank you so much for your feedback, really appreciate it!

Thank you very much for the feedback! Yeah, we got that feeling of "go here and there" too. We have some ideas on how to make game more interesting at this, but we were too short on time to implement them. I'm glad you liked the pig, thanks again!

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Cool game! Very interesting idea of reversing roles inside reverse-roled simulator :D I personally enjoyed tower attack game with its overpowered golden skeletons. Chose it as the best game tho

Thanks for playing, bro! I really appreciate that you recorded a video about our game. Yes, upgrading one tower subtracts from another. Should have put more obvious visuals on that, thanks for your feedback!

Thanks for playing, bro! Unfortunately, we had too much overtime so we did not pay attention to audio :(