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Aces Games

A member registered Aug 02, 2019 · View creator page →

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Well , I have played a ton of games and I’m making games too. So I’m glad if I could help you in some way.

It's great to hear you have big plans. Keep doing what you are doing and you'll get better. I learned that myself.


Hi there I played your game.

I have listed some of my thoughts. I hope you find it useful.


  • The logo intro is cool. Too loud sound effects though
  • Very nice visuals. The 3d modelling is very well made. Thumbs up
  • Great voice acting is always a plus
  • Overall the audio was great too. I miss some ambience sound effects though.


  • Insanely low movement speed. You should increase that by a lot.
  • Not much gameplay other than reading and walking around. You should definitely consider adding more stuff for the player to do. Likewise I find it odd, there's a door half open, but the player is totally unable to enter. 
  • Missing crosshair. I recommend you put add a crosshair/text which highlights important objects (Raycast). I missed the vent. I had to watch it from another’s playthrough.
  • A glitch where the player gets stuck in the debris downstairs near the stairs.

I didn't finish it because I didn’t know, I could interact with the vent, even though I tried.

However, I like the concept. The game definitely has potential, and I would love to give it another try at some point. Keep it up!


Hi there. I played and finished your game.

I have listed some feedback. I hope you find it useful.


  • I liked all the visuals and the atmosphere. Cozy environment and well-made assets
  • The UI is well designed. Especially the Journal layout is cool.
  • The music is great and it gives a good feeling to the game.
  • Sound effects are great too.
  • Finnish folklore. Also, I didn’t know Finnish schlager was a thing lol.
  • A few puzzles
  • Multiple choice options. I’m not sure if it had an effect though.


  • The game is very laggy. I had about 35 fps average during gameplay. Normally I have 80-100 fps average in these types of games. I suppose you guys are using occlusion culling?

Overall, I’m very impressed with your game and I’m looking forward to see what games you guys create in the future.


I’m glad you found my feedback helpful.

Take care

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Hi there fellow dev

I played your game

By the looks of the screenshots your game looked nice, but unfortunately, I got a little disappointed.

As a player, you basically only have to go through hallways reading notes and collecting keys.

When I got to the numpad without knowing the combination I stopped playing. Usually I don’t give up on games.

I have written some feedback for you. This is my personal opinion. I hope you can use some of it.


  • The game was running smooth.
  • I didn’t encounter any bugs.


  • The drag system to open doors was a little annoying. I would suggest only to use the “E” to open. And then let the door stay open afterwards, unless someone haunts the house and closes them of course.
  • Every room looked the same. Very monotonous experience for the player.
  • No backstory. Why is the player in the house and what’s his purpose?
  • The radios were very loud. And I could hear them all over the house. I suggest you make some audio zones. So, the player only can hear the audio, when he’s in the zone. The sound effects are definitely something you can work with. Perhaps some creaking floors, whispers, footsteps etc. You should try and make them spawn randomly around the player. Also, some ambience audio such as music to play in the background.  
  • The jumpscares were misplaced. It seems like they were only there because it’s a horror game. I suggest you make some creepy tension at first, then put in jumpscares later on. I know this is hard. I’m struggling with this myself.    

I’m curious to know about your plans for the game. And I would love to play again, when you have developed some more content.

Keep it up


Looks promising. I can’t wait to give it a go. 

Hi Zak

So good to see you are back!

Thank you for playing Drained. I’m glad you liked it. Too bad your video was a bit laggy. I hope the game did run smooth for you however. Either way I enjoyed watching.

You deal more damage if you shoot the zombies in the head.

I suggest you wait with Unaware. I have a huge update coming up soon. Hopefully in January. The game will include 4 new areas to explore. I will let you know, when the time comes.


I hope so. Thank you for playing. 

Hello fellow dev
This is a very well-made game. I was already getting quite addicted. I could easily play a full game.
I love the artwork style. Great work. You definitely have some talent. Perhaps I could hire you to do some small artwork tasks for me? 😊
Keep up the good work.

Hi there!
Thank you for playing and your video.
Unfortunately, you were playing the first version of the game. I have made some improvements since the first release. The shotgun is way better now, and the game performance is way better too. It runs a lot smoother.
Of course, I’ll keep adding new content to the game on a frequently basis.
Anyway, I’m glad you liked my game.

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Very nice game!

Only downside was the mouse sensitivity. It was extremely low.
Other than that, there was nothing to complain about. The assets are well made and the SFX was spot on. 
As a Dane, I already knew about this awful story, but not in details. It’s a cool idea to build a game around that story.
I can’t wait to see, what you make from it. Keep it up. 

Thank you for playing!
I’m glad you found my game entertaining.

Hello my good men.

Thank you for playing and your video.
I just had to make a shooter.
Hope you had fun.

Sure. I would love to help. 

I've added you on discord. It's easier to communicate.

Thanks man. I’m glad you liked it so far.

No worries, always happy to help. I’m glad you liked it so far.

Thank you for playing.
The doors aren’t supposed lock behind you even though you close them yourself, UNLESS you are talking about the orange door with the sliding lock. That’s on purpose. You need to climb the pipes.
If this isn’t the case, please let me know about the specific door you are referring to.

Thank you for playing. 

I was enjoying every minute of your video. I loved your jump scare reaction the quick crawler did to you. Haha.
I agree about the missing “damage taken” notification. A lot have requested that. I’ll add that to the game in the next update.
The ”samurai” sound isn’t the gun, but for indication of a new quest. I’ll probably change the SFX at some point to something more suitable.
I can’t tell which version you were playing, but the shotgun has been improved a lot in the recent version. It really was trash before.
The crowbar doesn’t have a functionality yet. I have temporary removed it from the game. I’m sorry about the confusion.
I’m aware of the issue about the mouse cursor appearing on the screen. It happens because you are using the ESC key, when exiting the inventory/menu. Unity does this for some reason. This issue has been bugging me for quite some time now (In my other games too), and I still haven’t found a solution yet.
I’m glad you found the shell ejections cool. I thought so too and it wasn’t really not that hard to implement.
Thanks again and I’m glad you liked my game so far.

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Thank you for playing!
I have never seen so much excitement about finding a shotgun :D
I had fun watching your video.
The glitches you saw on some of the walls, is just me being lazy. I’ll fix those at some point. 
Unfortunately, the full game is far away, but I’m glad you liked my game so far.

Thank you for playing!

I laughed, how you panicked, and turned your flashlight off by mistake. Good stuff 😊
The animations were rifle animations on both weapons. I replaced those with a discrete animation instead.
I have also nerfed the pistol, in damage and fire rate.
Now that you mentioned it. It seemed odd the rolling door didn’t needed power. I agree with you. I might have an idea to make it clearer for the player.
The crowbar doesn’t work and isn’t important yet.
Anyway, I’m glad you liked my game so far.

Thank you for playing!

Yeah, the game can seem a little old school. The game has limited details and game mechanics at the moment. I’ll keep improving on it from time to time.
I’m glad you liked it so far.

Thank you for playing

I’m glad you liked it.

Thank you for playing and your feedback.

The water effect causes the fps drops. Even though the player camera doesn’t render the water, it still causes the issue. I need to find a solution.
In the version you played, the weapons didn’t have any fire rate. I have fixed that in the recent version. You can’t spam the pistol anymore.
The pistol damage has been reduced also.
The shotgun’s spread angle can be increased. Perhaps I’ll increase it. However, it’s still possible to kill three zombies at once.
The zombies have two hitboxes. Head and body. It’s not perfect, I know, but it will have to do for now. My plan is to make it possible to shoot of body parts. Likewise, I want blood splatter.
Anyway, I’m glad you had a great time playing. 

I tried to force the glitch, based on the description you provided, but I couldn’t. I’ll just have to wait and see.

Anyway, Thanks for playing. I’m glad you liked the game and it worked out for you.

Thank you for playing and your video!

Yeah, the game is a little short and it has some flaws. I need to deal with those first, before I start creating more levels.
I’m glad you had fun. 

Thanks for your reply. I can assure you that I am aware of the flaws this game has. I’m not satisfied either, but I needed the feedback. That’s the reason I released it.
Likewise, criticism is very important and necessary if one wants to improve.
I totally agree with you about honesty. Fake reactions are just lame. 

Thank you for playing and all this feedback. I really appreciate it.

Wow, it sounds to me, you have very high standards, when it comes to free indie games on Itch. That’s ok. I’ll try and respond in some sort of professional way.

And just to be clear, I don’t mind negative feedback as long as its constructive. I guess you didn’t write all this just for fun, but because you do care in some matter.

First of all, you have to understand, I make games in my free time. I’m not getting paid for this, except for very small donations.

That you criticize my English, I think is a little unfair. English isn’t my native language. I've played several AAA games with spelling mistakes.

To the feedback:

Balancing – I agree with you. The zombies are easy targets. Especially if you are an experienced FPS player.
The weapons don’t have recoil or the correct fire-rate yet either. I want to add that in the future.

The animations - I haven’t done them myself. I have used what I could find for free. It will take lots of hours to make them by my own. I have received a lot of comments about those animations how funny or stupid they look. It really triggers me every time. I don’t know what to do. I could just make the weapons static, but that’s looks even more stupid in my opinion.

The shotgun has already been reworked to actually shoot more like a real shotgun would.

I don’t exactly know why the water glows, but it annoys me as well. The water also causes insane lag spikes. I need to find a solution.

It’s totally on purpose the game isn’t longer than it is. Because I haven’t decided yet, what to make from it. A lot of the stuff you mentioned is left open for future changes. That’s also the reason I have used the same zombie model everywhere.

At the current game state, I do agree it isn’t directly a horror game, but more like a basic shooter.

I believe that covers it.

Have a nice day!

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Thank you for letting me know about this.

I will try and catch the bug if I can. 

How many times did it happen?

Oh...that sucks!

Did you play the recent version?

(1 edit)

Thank you for playing!

Wow, lots of headshots. You have a pretty nice aim 😊
The shotgun was actually shooting like a pistol, but with more damage. I have already fixed it in the recent version, to shoot like a normal shotgun would.
The animations, I haven’t done them myself. I have used what I could find for free. It will take lots of hours to make them by my own.
I’m glad you had fun.

Thank you for playing!

You couldn’t resist shooting your buddy. I know it’s tempting. That’s why I made it possible.
I was worried you’ve missed the large rolling door. 
I like how you say the zombies don’t seem too scary, but you keep getting jump scared by them. Haha.
I’m glad you liked the game, and I really enjoyed watching you playing. Keep making good vids.

Thank you for playing! 

Thank you for playing!


Thank you for playing and for your video!

Thank you for playing!
I’m glad you liked it.
The reload animations is actually the same on both weapons.
I know it looks kinda funny, but it will do for now.

Thank you for playing!
I’m glad you liked it.
I will of course continue adding more content to the game on an ongoing basis.


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Thank you for playing and for rating my game!  

The models and animations are from – You have most likely seen them in other indie games too.

I’m not totally happy with the shooting/reload animations either, but they will do for now.

I’m glad you manage to climb the pipes. The intention of the barricaded orange door, is to force the player to figure another way out. Climbing the wall triggers Johnson’s death.

Lastly, I have fixed the crouch key recently. A mouse sensitivity setting has been added to the game as well.

I’m looking forward to watch more videos from you.


Thank you for playing!
First of all, I like your stealth approach at the beginning.
I noticed, you got teleported back to start, when you looked in the “How to Play”. I will look into that issue.
I do agree some of the animations look a little bit ridiculous, but they will do for now.
Luckily you managed to climb the pipes. I was getting a little bit worried.
Lastly, I should mention the weapon selection in the control-description. 

You should definitely play the Resident Evil games. I doubt you will be disappointed.

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Thank you for playing and your feedback

Just to be clear. I’m not totally happy with the shooting/reload animations either, but they will do for now.
I have used the models and animations from It will take a lot of work for me to try and reanimate those.
I do agree about the gun recoil. I did spend quite some time play around with the gun placement, but I didn’t manage to make it look better.
As for the shots feedback, I do agree as well. I want to make bullet holes, blood splatter and knockback effects. 
I guess, I should spend some time playing with ragdolls too.