Hey there. Congratulations on the release of your demo!
Feedback:
- First of all, there’s no journal. I quickly forgot the password Adam gave me, so I had to restart. You should either add the password within the quest log label or make a journal to store these things. Some people just forget fast, so some quality of life would be nice.
- The FPSController just feels jittery, but I can’t exactly pinpoint what’s wrong.
- The questlog doesn’t always show the exact ongoing quest. It sometimes displays the previous one even though the quest is done
- No option to change the mouse sensitivity. The default setting is very high.
- The laptop with all the password fields was buggy. It has two UI panels stacked on top of eachother. You should make a smooth transition into the UI.
- The player doesn’t have voice acting even though the cinematic/dialogue has voice acting.
- The HUD shouldn’t be shown whenever there’s a cinematic/dialogue ongoing.
- Picking up the landline phone makes the player stuck in a weird way.
- Some object sizes like the house doors and furniture seem huge compared to the player’s view height.
- Hitting the TAB key opens up the game options. TAB is usually used for toggling an inventory.
- Interaction with doors feels weird and sometimes don’t respond. You should consider using raycasts.
- The key box outside was empty. What’s the purpose then?
- The phone in the player’s hand sometimes flickers / glitches.
- I never found the power source. I tried to look for it outside, but ran into invisible colliders everywhere.
- Be careful that the whole game isn’t going to be all about passing in missing passwords here and there. That isn't very challenging and it quickly becomes a bore too. Instead, add more variety for the player to do.
These were the main things that I could think of. I hope you find it useful. Happy developing!
Cheers