Hi!
Please do not blame yourself for me not designing things to be clear enough :D. You gave a very good point though, that the player should be able to interact with the moving agent thing and be able to stop it.
I haven't fully fleshed out the ratings system yet so it does not really have any big gameplay effect. But for now, the ratings is only a metric on how good the neighborhood has become. The plan is making them affect the crowd mechanics. Such as, high education will give bonus for protesting offense, high safety will give bonus toward barricade defense, and high health will give higher stamina. It would be a while to see the ratings have any significant gameplay effect though.
Hmm... perhaps I should make the game last a bit longer for next month's game build.
Thank you for your heartfelt comment and feedback!
I truly appreciate the time you took to play the game and giving comments.
Also looking forward to what updates you've been cooking on "Hungry For Loot" by the end of the month!






