Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I love turn-based tactical games and I think the gameplay has a good premise. I would like to see how it plays when it is more fleshed-out. The gameplay communication is not clear enough though. Such as.. after being in shoot mode, you have the cross-hair icon, but after enemy and then back to your turn, the cursor icon got reset. And it's quite difficult to select the enemy soldiers and barb-wire. Cutting the barb-wire also lacks visual communication so I wasn't sure what was happening there. So clear gameplay communication would be the first thing I would wok on if I were in this project and would like to pursue further.

All being said, you really nailed the atmosphere, and sound is really good, I personally like the clicking noise that is played while toggling between shoot/move :D Overall, great job!

(+1)

I'm glad you liked the atmosphere. Yeah, I noticed the cursor was reseting when it shouldn't have been the day after the deadline. As a result, like you said, it isnt clear which mode you're in. And the fireing on the enemy doesnt work so much by clicking on the enemy, but fire clicking in the direction you want to fire in, and having a chance to hit either obstacles or people on that path. But thats our bad for not communicating that. Thanks for the advice, and thanks for playing.