I love turn-based tactical games and I think the gameplay has a good premise. I would like to see how it plays when it is more fleshed-out. The gameplay communication is not clear enough though. Such as.. after being in shoot mode, you have the cross-hair icon, but after enemy and then back to your turn, the cursor icon got reset. And it's quite difficult to select the enemy soldiers and barb-wire. Cutting the barb-wire also lacks visual communication so I wasn't sure what was happening there. So clear gameplay communication would be the first thing I would wok on if I were in this project and would like to pursue further.
All being said, you really nailed the atmosphere, and sound is really good, I personally like the clicking noise that is played while toggling between shoot/move :D Overall, great job!