Hello !
I am currently working with a small team on a Roguelike shooter project.
We are looking for a pixel artist !
Add me in discord if you are still available :) - a7call#8370
I tried and it seems that the renderer feature is not recognized by the FOW script.
I am getting this warning : "The Fog of War feature is enabled but the shader was not yet applied. It seems like you are using URP or LWRP and did not add the custom render feature. Please visit the documentation to see which additional steps are needed to enable this feature in URP and LWRP."
Hello !
I investigated a bit on renderer features and I found this thread -https://github.com/InitialPrefabs/UGUIDOTS/issues/44
If I understood well, it is a way to add renderer features to a 2D renderer.
Do you think there is any chance I could make this work?
Thank you for your answer !
I am using URP on Unity 2020.2.1f1
Maybe I miss understood something.
In order to use your FOW, I created a forward renderer, and then input the FOW rendering feature.
If I am not wrong using 2D lighting require a 2D renderer and this kind of renderer doesn't take as input a renderer feature, so I didn't manage to use your FOW with this renderer.
The FOW that you did in your tutorial is perfectly fine.
Here is a picture of what I managed to do :
Here is what I want :
Hello,
First, thank you for your work, this asset is really amazing.
I am using this asset for a month now, I wanted to implement your Fog of war solution, but as I understood I can't use it with 2D lighting. So I tried and managed to do my own Fog (tile based) but its quality is not near as yours.
Do you think that your Fog solution will be possible to use with 2D lighting soon?
If not, is there any tips you could give me, so I can try to replicate what you did?
Also I am fairly new to unity so I am not sure if it is possible to use 3D lights in a 2D projet, and if it is I didn't manage to do it, that's why I wanted to stick with 2D lights. If it is possible and it is the simpler solution I am willing to change.
I hope you could understand what I meant, I am not an English speaker :/.
Again, many thanks for your work.