Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

23tovarm

6
Posts
3
Topics
2
Followers
1
Following
A member registered Mar 22, 2025

Creator of

Recent community posts

Hey everyone — it's been about 10 days since the last post, and I just wanted to check in and share what I've been up to. Most of that time’s been me grinding through the early parts of this project — refining systems, updating region logic, and practicing the basic Java structure for the fantasy stock game. It's been a bit of a slow burn, but I'm learning a lot and laying solid groundwork. Truth be told as a new coder, the complexity of learning a language of coding is hard, challenging, but honestly in a way fun. As a solo developer sometimes it’s just a cleaner spreadsheet, a new naming rule, or rewriting event structure to better match the world’s logic. But behind the scenes, the world’s coming together more and more and today I am happy to reveal one of the fruits of the work I've been grinding on. But first, lets discuss why this exist in the first place, and a little of the chaos of how i came to that conclusion.

Why This Region System Exists (Design Purpose

  • This isn’t just lore for the sake of flavor—it’s all wired into how the fantasy stock market simulator plays:
  • Example: A drought in the Sirese Swamps could trigger a food supply shock, impacting both Agriculture companies and any Arms companies based near Neyama or Eroborogs.
  • Events in the game (weekly occurrences) check for these tags to determine which companies are affected.
  • Each region, subregion, and city has embedded tags.

2. Event Ripple Logic

  • (More on this later)  
  • Essentially helps me make sure that when events, whether good or bad, hit a area, city, or company, its effects wont affect another company across the continent.
  • A trader owning stocks in companies from Gradny (a known mercenary hub) is gonna experience more volatility than someone holding in Budam, a sleepy agricultural town.
  • Companies are "born" out of their region. This affects:


    • Starting stats (like price, volatility)
    • What events they can trigger/be affected by
    • What resource or trade route access they benefit from

So when we world build regions like the South Mothlaheart Plains, we’re not just writing lore—we’re building a reactive economic system. With that in mind, here’s a closer look at our first region:

Uzlovsk Heartland

  • Uzlovsk (Major City): The cultural and economic capital of the south. A political heavyweight in the continent’s trade and diplomacy scene.
  • Luckfasted (Minor City): Loyal to Uzlovsk’s core but operates with its own flair. This is the place where mid-tier nobles make their mark.
  • Callae (Major Village): Lakeside trade post, agricultural, and spiritual retreat hub near Lake Uzlovsk.

Solye Steel River Valley

  • Solye (Major City): Technically part of the Uzlovsk Empire, but almost autonomous thanks to its merchant guilds and archdiocese. Sits on the Oblantata River, fueling its canal-forged industry.
  • Praian (Minor Town): Forge-town of the Steel Valley. Canals, miners, engineers, and the scent of molten Spocki in the air.

Great Spizri Borogga

  • Suvorough (Minor Town): A peaceful grain-and-flax producing community, wrapped in rural tradition.
  • Budam (Minor Town): More forests, more traditions. Think shrine groves and regional festivals.

Sirese Swamps

  • Eroborogs (Minor Town): Spicy root crops, herbalist superstition, and foggy marshes.
  • Neyama (Minor City): A subtropical trade hub with small Spocki deposits and rising political relevance.
  • Urumaga River Heart
  • Urumaga (Major City): A river giant with massive port access, home to ceremonial water rites and big agricultural exports.
  • Surazkov (Minor Town): Admin and logistics HQ for Urumaga’s farming duchies.

What This Means for the Game

This region is rich with trade, rivers, and political tension. It’ll likely be one of the more economically stable zones in the early game—butlike most of the region, things can definitely change, whether a plague, trade war, civil war, or maybe the opposite and it flourishes, either way there is profits to be made...

Next up will probably be a look into the Everlyzean Mountain Range or the chaos of the Vast Prazckana Desert. Until then, stay sharp—and keep your stocks diversified...oh and also stay away from the Kuriyadh Free Port, unless you want a job done against your rival...

“Gold flows where swords are drawn, traveler. If you seek fortune in this land, best start with the ones who sell steel.”


Welcome back readers! Hope you have some time, because I shall have the pleasure to introduce to you one of the largest, if not at least volatile, industries of the land: ARMS. This shall mark part one of two, with the next part coming up this Sunday, so be aware for that. Now, enough lollygagging, ill jump right into it!

   So the arms industry in the setting is focused on two main types: Manufacturers and Mercenary. Manufacturers are the backbone of any campaign, without the means to replace and produce arms, no grand battles, or even small bandit raids, can commence! Now, with the setting being a blend of Mid-Late Medieval Era/Fantasy blend, the arms of the days are swords, spears, pikes, shields, and other small arms of the era. However, not all manufacturers make only arms, heck quite a few don't at all. others focusing on siege weapons of wars, ranging from cavalry(both land and air) equipment to cannons for war! Hell of a industry, but were not done. Though that's the main bread and butter, other companies/guilds focus on more than one theater of arms, specifically either in the sea or even air! Shipbuilding, as it is historically, is massive, and thus quite a few guilds/companies solely focus on it. Even some, with the domestication of the wyvern species, utilize both organic air cavalry and even rudimentary air vessels for war. 

Zephyros Loftworks (Air – Yaslaton)

“Jetborne Builders”
A pioneer in refined airship construction, Zephyros specializes in hot air balloon fleets guided by Aether-infused rudders designed to ride planetary jet streams. Their wyvern-carriage hybrids serve both elite transport and frontline duties. Among the top three aerial producers in the realm.

Stats:

  • Share Price: 66.5g
  • Stability: Stable
  • Market Value: 442,225g


  ============================================================================================


   The other half of Arms, with how conflicts can quickly come arise, are Mercenaries! Now, in this continent, with the ever revoting innerlands near the Everspyre Keeps, or the wild untamed Far East past Choshu, mercenaries are a convenient way for a duke to not only keep order, but occasionally challenge their local rivel for land, money, or their wives! Because of this booming industry, and the nature of the work, only the most stable mercenary bands have lasted to becoming full companies, lending their services on a large scale, thus represented as companies on the Fantasia Stock Exchange! Though, and for now ill say this, other bands can come and go, from land sea and air.....

EX:

Tideguard Compact (Sea – Urumaga)

“Harbor Shields”
A disciplined naval mercenary fleet offering escort and anti-piracy support along major trade routes. Tideguard is the favored choice of both merchant lords and coastal cities seeking stability without formal military presence.

Stats:

  • Share Price: 41.2g
  • Stability: Stable
  • Market Value: 169,744g

  ============================================================================================

 Mechanics wise, with the nature of  the game being a passive, realistic stock based movements(more on this later), a driving force will be the events system, each category receiving unique events, with a coupe having rippling effects on entire other industries. We'll leave it there for now! Stay tuned for Part Two this Sunday, where we’ll dive deeper into individual companies and how warfare influences the economy.

Until then, enjoy some teaser screenshots and keep your coins close—war is good business.


   

A wild ride all across the board

The established merchants of death...


Absolutely love these, definitely really cool assets! Inspires me on my journey to learn pixel art for my own uses. Any tips for a newbie?

 Welcome everyone to one of the first posts I shall make on here, and with time, one of many different types! I would like to introduce to you the current rough draft of my new game, currently untitled but known as the Fantasy Stock Trader! Now, with it being called a Stock Trader you, the reader, have many questions, and for now I'm happily able to oblige. First, as far as I shall reveal for now, it is immense.

So yeah… a fantasy stock market game. Sounds weird, right? But that’s kind of the point. You play as a minor noble or merchant (still deciding), dropped into a world with its own messy politics, lore, and economy. You’ve got a little starting gold — either from an inheritance or a loan — and your goal is to survive (and thrive) in this huge, unpredictable stock market full of mercenary companies, guilds, construction outfits, and more.

There’s over 50 companies across six major sectors, and each game represents a full year of investing, reacting to market shifts, and dealing with random events. No two runs are going to feel the same — it’s all driven by a big system I’ve been coding by hand, with randomness, logic, and lore all baked in.

This is mainly for players who like:

  • Economic sims with a little strategy
  • Worldbuilding and flavor-rich events
  • Systems over action
  • That feeling of barely scraping by… or striking it rich

   As you can read from the tagline, this game is specific for those who love economics, fantasy, lore driven events, and maybe just a touch of gambling. Here, from the code I have developed already, is some of my results. That will be all for now, but I hope you stick around for the ride! PS: Please don't mind me using AI for my cover art, cuss currently trying to learn pixel art while trying to juggle work and school, so thank you for your patience.

One of the Tittles

I would love to discuss fantasy worlds as a fellow fantasy enjoyer, if you like making worlds lot better!

Hello, my name is monicor is 23tovarm, and I have for the past three months began learning Python and SQL coding for work, which spiraled into a crack at video game designing with my favorite topic: ECONOMICS and GRAPHS. Just recently posted my dev log of my passion project in the works, and I'm just so happy to have discovered this platform!