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DevLog #2: Introduction to the Arms Industry

A topic by 23tovarm created Mar 27, 2025 Views: 113
Viewing posts 1 to 1

“Gold flows where swords are drawn, traveler. If you seek fortune in this land, best start with the ones who sell steel.”


Welcome back readers! Hope you have some time, because I shall have the pleasure to introduce to you one of the largest, if not at least volatile, industries of the land: ARMS. This shall mark part one of two, with the next part coming up this Sunday, so be aware for that. Now, enough lollygagging, ill jump right into it!

   So the arms industry in the setting is focused on two main types: Manufacturers and Mercenary. Manufacturers are the backbone of any campaign, without the means to replace and produce arms, no grand battles, or even small bandit raids, can commence! Now, with the setting being a blend of Mid-Late Medieval Era/Fantasy blend, the arms of the days are swords, spears, pikes, shields, and other small arms of the era. However, not all manufacturers make only arms, heck quite a few don't at all. others focusing on siege weapons of wars, ranging from cavalry(both land and air) equipment to cannons for war! Hell of a industry, but were not done. Though that's the main bread and butter, other companies/guilds focus on more than one theater of arms, specifically either in the sea or even air! Shipbuilding, as it is historically, is massive, and thus quite a few guilds/companies solely focus on it. Even some, with the domestication of the wyvern species, utilize both organic air cavalry and even rudimentary air vessels for war. 

Zephyros Loftworks (Air – Yaslaton)

“Jetborne Builders”
A pioneer in refined airship construction, Zephyros specializes in hot air balloon fleets guided by Aether-infused rudders designed to ride planetary jet streams. Their wyvern-carriage hybrids serve both elite transport and frontline duties. Among the top three aerial producers in the realm.

Stats:

  • Share Price: 66.5g
  • Stability: Stable
  • Market Value: 442,225g


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   The other half of Arms, with how conflicts can quickly come arise, are Mercenaries! Now, in this continent, with the ever revoting innerlands near the Everspyre Keeps, or the wild untamed Far East past Choshu, mercenaries are a convenient way for a duke to not only keep order, but occasionally challenge their local rivel for land, money, or their wives! Because of this booming industry, and the nature of the work, only the most stable mercenary bands have lasted to becoming full companies, lending their services on a large scale, thus represented as companies on the Fantasia Stock Exchange! Though, and for now ill say this, other bands can come and go, from land sea and air.....

EX:

Tideguard Compact (Sea – Urumaga)

“Harbor Shields”
A disciplined naval mercenary fleet offering escort and anti-piracy support along major trade routes. Tideguard is the favored choice of both merchant lords and coastal cities seeking stability without formal military presence.

Stats:

  • Share Price: 41.2g
  • Stability: Stable
  • Market Value: 169,744g

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 Mechanics wise, with the nature of  the game being a passive, realistic stock based movements(more on this later), a driving force will be the events system, each category receiving unique events, with a coupe having rippling effects on entire other industries. We'll leave it there for now! Stay tuned for Part Two this Sunday, where we’ll dive deeper into individual companies and how warfare influences the economy.

Until then, enjoy some teaser screenshots and keep your coins close—war is good business.


   

A wild ride all across the board

The established merchants of death...