Hello, I did the update :)
https://1buttonwonder.itch.io/chain-walkers/devlog/1541965/post-jam-update
Hello, I did the update :)
https://1buttonwonder.itch.io/chain-walkers/devlog/1541965/post-jam-update
Good news!
I'm working on updates to release after the gamejam.
Your idea of the walker knocking down trees is in the version I'll release after the gamejam.
It is called the "Mauler" and can only be installed on the initial "first" walker.
It automatically damages trees and rocks every 1 second, it takes 3 seconds to clear an object, each second the walker is stuck it'll still receive damage though, even with "Mauler" installed.
Thanks for the idea!

Thanks for your feedbakc!
I know the leaderboard is a bit weird but I had no time left to make it more "correct", in theory, for getting the highest score you want to mine the diamond later on, I will change it in the future
Glad you like it,
[EDIT] Thanks for donating to the composer, I don't know him personally but I really love his soundtracks. The walker is made with inverse kinematics, it's a "formula" that calculates how a bone/arm/leg should move to reach a target point.
Thanks!
Hello,
The game was really fun to play, the graphics ingame are good, but the intro screen was beautiful, the music and sound effects are good too, I feel like later levels become too easy to complete, maybe do a bit more balancing, I had this setup in wave 20 and it felt a bit too easy. I enjoyed the game a lot, good job! 
Hello,
I like the idea of dice rolls for attacks, but it's hard to fit it in a real time game, it kinda worked though but it felt a bit slowish, the graphics were okay, the camera seems to clip closer to the player if an object (like a wall) or enemies are between camera and player, I think it would be better to assign a semi transparent material to the wall, Good job!
Hello,
This was nice to make in the assigned timeframe, I thought the whole game would be just collecting scrap, I was kinda amazed when I repaired the ship and could even fly it, it was nice to walk on the surface of the planet, I think I flew to the wrong moon however, i flew to the red rock and kinda got stuck in it, the music and sound effects where decent, good job both of you!
I immediately understood how the game worked, the characters are well made, I got stuck in puzzle 4, it's early here, maybe I need a coffee to and try again, visually it was quite good, the characters gave it some extra "charm", I didn't hear any music it seems but the sound was okay, so was the volume, good job, I enjoyed it!
I understood the game quite quickly, which is good, it keeps players interested, the gameplay is smooth and follows the theme really well, the music was good but a bit too "heavy" for me, the sound effects were well done, and I liked the neon visual style, I wasn't too good at the game, probably because i'm slow lol, very good entry to the gamejam, good job!
Hello,
It was hard to understand what I should do, I read the rules, but seemed to make the wrong guesses, sometimes I had 1 or 2 heroes being successful though, as for the graphics, I think the pixelart looked beautiful and added a lot to the game feel, really amazing, the music fits well and the sound effects were clear too although maybe a bit too loud, implementing a menu and a guide was certainly a good idea, the GUI looks good too. good job!
Hello, thanks for trying the game,
The game's UI is updating but I made the mistake of having a hotbar and a seperate inventory, gathered resources go to the inventory cause the hotbar becomes too small. there's a small hint text how to open the inventory but it was scaled down at the end of development, the 10 logs you see in the hotbar are starting items and not removed if there are logs in your inventory, sorry for the confusion.
Thanks for the feedback!
There's a small hint text which shows the controls, which unfortunately turned out too small in the end, causing confusion about the logs you get to start in your hotbar and the gathered logs which went to inventory, the idea was to give 10 logs to the player making sure they can move even with low resources around the walker, i put them on the hotbar so it would be clear, but this made the real inventory not as visible.
Thanks for playing!
Hello,
Congratulations on finishing the game and getting third on the leaderboards, the inventory was unclear, but it was mostly the text that showed the controls that was too tiny, I scaled down the GUI in the last hours cause it took up 25% of bottom screen, when I started the game I worked on an inventory system but I wasn't sure how I would use it later on, and it became kinda useless, I can certainly try to find a better and more clear way to implement this.
Thanks for playing!
Thanks!
Glad you likes it, the walkers move a bit random but prefers resources, it can be a bit grindy needing all the wood indeed, maybe I should lower costs, make sure the walker walks to more resources, or introduce new resources. I really like the idea of building turrets on the walker chains, I might do that!
Hello, thanks for your feedback!
You get damage if you don't stay on the walker, returning to the walker will regenerate health over time, there's a small warning for that when you start the game, but it's small and easily missed, I thought the slider for mouse sensitivity would be enough, next time i'll make it have a wider range.
This is one of the first games I rated with an actual story intro, I didn't do any story in my game either, after the cutscene I played the game and got stuck, I'm not sure if there is an option to respawn, but reloading the game also worked, the controls were a bit hard, the music and audio were good and I liked the handdrawn art, I couldn't figure out how planar shift worked, when I used it the game paused it seems, I had some chaotic fun rolling the ball though, good job both of you!
Hello,
The game looks good visually but I had a hard time controlling the spaceship, was it made to be difficult or am I just bad at it? the sound effects for the explosions were a bit loud, I tried to reach the blue landing pad but was unable too, I tried for a few minutes though, the controls were good and smooth, I just think I'm not good at it, well done!