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1ButtonWonder

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A member registered May 01, 2023 · View creator page →

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Hello,

thanks for playing my game, the unlocking of parts should be 1 part almost every contest, I think the total chance of getting a part is above 70%, the parts are given random though, so you may receive 4 leg parts before a mane part, I might change this, I understand your opinion. I didn't make too many parts, just over 50 if you count each individual leg, I have a short attention span and was tired after working on it for 5 days. this is something I could easily add, and my other game Breeding Pool which this customization was based on features over 200 parts now. the game is in favour of the player winning, I thought making it easy would be better for such casual game. speeding up or skipping the contests are also a good idea, I might change that in the future.

I appreciate your feedback!

Thanks for playing my game. starter customizations are a good idea. the game uses an anonymous leaderboard in the unity cloud services,  which saves the horse data as metadata, so the horses you see are actually other players horses they customized.  the user isn't guarantee to win the first level, the only thing I did was make it so the first 3 contests you'll always receive a reward, after that you only get a reward when you win. When you lose it's still 50% chance. I wanted it to not feel hard to unlock new parts as this was meant to be a short game.

Good use of the color palette for the parallax effect, nice animations, I liked the overall feeling of the game very much. i was quite bad at the mini games while running and jumping, but that's on me, i'm bad at multi-tasking. also nice to see pico8 as a game engine in this gamejam, I've heard a lot about it and it reminds me of programming my old commodore 64 :D, good job!

Hmm, I sure do like the idea you got going on in this game, but it was a bit chaotic, I don't know if I did well, I would love to see you change it to turn based gameplay, I think that could improve the game by a lot. the graphics where okay, so was the music and sound effects, just a bit chaotic to follow or play, good job! :)

I liked it, the animations for the bunny where really nice, it was the first thing that got my attention. I generally like the art but the parallax background seemed to have less detail, more like broad strokes. the gameplay was good, it took some getting used to the bunny needing to accelerate but it felt fine, I was proud I wall jumped up a lot at one moment. Some music could fit well, some relaxing tune, the sound effects where okay. good job overall! :)

When I first started I didn't know you put so much depth in it, I was amazed to open a journal that documented each flower and so on. the theme fits really well, the gameplay loop is good, I like the minigame you do to pair flowers. The music and audio fits the game well too, well done!

Ah I understand now, I missed it :) good job none the less!

I played it for a while, while clicker games aren't my genre i think the game looked good, I like the small "planet" thing, I was getting a bit dizzy from the rotation, I often have this, so I was very happy to see a toggle option for rotation. I think the gameplay was simple but okay, it would be nice to add abilities that passively add life points while not clicking (I didn't get too far so I'm not sure if there is any I missed) overall pretty good game, like the music and style!

Well done for your first gamejam, the game was a bit unclear and difficult for me, I couldn't make it past round 1, this could be on my part, good idea to handcraft the art yourself, this will come in handy in the future. If fits the theme really well, it would be nice to have it slightly animated but i know this can be time consuming. some music and sound effects can make the game come alive too, even if you don't make them yourself. overall very well done!

A well made idle game, the progress for me seemed to go a bit too fast, after a minute i was earning almost 80g income, I liked the artwork, and after a few minutes the game goes at crazy speeds, kinda funny :) good job implementing a menu with settings/stats and so on! I liked my ducklings :) well done!

Yeah enemies are hard to add for cozy/relaxed games, maybe just like a hazard you should keep away from to add to the platformer playstyle, I enjoyed it anyway :)

I quite enjoyed this one, very original mix of genres, the music was very good, the timings to cut wood or craft where perfect, it took a few tries for me, I'm not very good at rythm games, but I got it quite soon. the theme fits very well, good job doing the slight animations on the props. This could be a real game if you spend more time on it in my opinion, the polish could use a little extra, and I don't mean visuals, more like new areas/materials and so on when the loop resets. the gameplay was smooth, no performance issues and I didn't encounter any bugs, very well done! :) and i went on a vacation!

I liked the color palette and art style, I did one playthrough, I'm not sure if something changes the 2nd time, but the platforming levels are well designed, even went up in the clouds, I liked that, gave me a bit of vertigo fear. The moving platform bees worked well and the gameplay was tight, this is important in these kind of games, I didn't play on a gamepad, just on keyboard, but the controls were very responsive, I also liked that you enlarge the area the player is facing towards, e.g. pan the screen to the right when you are walking right, you could even look down, and I needed that one time too. I wasn't a big fan of the music, and maybe some enemies would add something extra besides platforming, but overall very well done, congrats! :) (P.S. Squirrel <3)

Oh boy, I wish I could draw like this, it looks beautiful and very "comfy" :) The music is smooth and relaxing, I like the footsteps sounds too. Arranging the flowers is nice, It all comes together in a very relaxed "spring" game. There's not too much character customization options but each one has so much detail and looks great, besides the "Exit" button being confusing, I have only good things to say, very well done! :)

Hello,

Thanks for trying the game, at start there's only brown options for the horse, you need to enter contests at the right bottom to unlock new ones :) sorry for not making this clear enough.

The game looks very well designed, levels, gameplay & pixelart were all great, I had some troubles when moving stopped on my controller, but I blame that on my very old xbox controller which I don't use often, there was a variety of enemies, even very early in the game, I first died on the collapsing bridge, the music and audio effects were also well done, I thought for a moment there was no music cause it was turned quite low in the settings, but you had a well designed settings menu also, lastly, I use a different keyboard layout than qwerty and my keys seems to not control the character at all, that's why i played with controller, which is better for these type of games anyway :)

overall, very well done!

Thanks, it was very enjoyable to see someone else play my game! Thanks, I'm not currently planning to expand on this idea. I started working on a new game :)

Hello, I liked the eerie environment, the rune idea is good, but i would leave the number component out or have it be 1 at default, I had some troubles managing my keyboard, walking around evading mobs and preparing the runes for casting was a bit much for me, maybe make it so you always recast the previous spell if no new rune combo was made, overall I liked it, the art was also really good :) Well done!

Hello,

Good job on your game, it was a bit nostalgic for me due to playing endless hours of "outrun" on my commodore 64 as a kid, you captured the retro feeling well with better graphics, I wasn't a fan of the music, not saying it's bad but not my genre, I had a hard time controlling the car though, the controls seemed a bit over-reactive, well done anyway! :)

Thanks for playing my game! :)

Can you survive the night?

https://itch.io/jam/solodevelopment-marathon-jam-5/rate/4201321

 
 

https://itch.io/jam/solodevelopment-marathon-jam-5/rate/4201321

(1 edit)

Hello!

Thanks for trying some of my games.

Some games, like Idle quest for epic loot, are multiplayer, and I need to be able to distuingish between players (the save data is stored in the unity gaming cloud service to prevent local editing/hacking of save data), so they have their dungeon/inventory/heroes linked to that account, There are some other multiplayer games like Stargrid and Cardbound, those offer an anonymous login which just saves the data for a selected amount of time so players can try the game without account to see if they like it. I didn't do this for Idle quest for epic loot as it was for a gamejam and I kinda run out of time.

If you like the Idea of Airship Architect, it was also a gamejam game and a precursor to what stargrid turned out te be. Stargrid is my main game, it took some years of development. Idle Delver III is another game that's close to complete, all the others were shorter unfinished and sometimes gamejam projects

I hope this answers your questions :)

Hey! I've been making games for about 5 years now and have released 10+ small projects on itch.io. I'd love for anyone to try them out and share any feedback. It would mean a lot to me :) https://1buttonwonder.itch.io/

PASSWORD FOR PLAYTEST: letmein

PLAY NOW: https://1buttonwonder.itch.io/cardbound

Name of System: Cardbound (original deckbuilder inspired by Warstorm-style gameplay)

Number of Players: Unlimited (solo deckbuilding, open playtest)

Approximate Session Length: 5 minutes – 1 hour (quick battles, or longer runs if you want to experiment)

Testing Period: Ongoing — early development stage, seeking active playtesters

Other Details:

  • Currently features almost 100 cards with 20+ abilities
  • Choose from 5 races: Neutral, Undead, Beast, Dragon, and Fairytale
  • Automated battles — focus on deckbuilding, then watch your strategy unfold
  • Still in development: expect rough edges, missing features, and balance issues
  • Primary goals: gather feedback, find bugs, and test overall stability
  • Registering is easy with google, you can even try the game without an account! (no long term progress)
  • After the playtest concludes all accounts will be reset!

Playtest Link: https://1buttonwonder.itch.io/cardbound

PASSWORD FOR PLAYTEST: letmein

Please come say hi on the community forums, boast about your deck, talk strategy, report bugs!

https://1buttonwonder.itch.io/cardbound/community

Screenshots:

Hello everyone,

It's time to playtest "Cardbound"!

I've spent over a month getting the game to where it is now, and I would love some feedback, the good and the bad.

I hope everyone enjoys the game!

1ButtonWonder.

Thanks!

i will try to fix the balance after the rating period is over, I'm unable to do this now.

Hey, one of the latest patches fixed the way monsters & heroes deal damage, I need to rebalance the monsters around this new change. That's why the dragon one shots you probably, I'll see what I can do, this is the link to the gamejam: https://itch.io/jam/30-days-of-summer

Hello, I agree with all of your points, they are really helpful, thanks for playing the game :)

This was a nice and relaxing game, with a hearthwarming story as intro, I kinda liked it, the music was also very chill, the controls and gameplay was very smooth, the art was minimal but certainly good enough for this purpose, Well done! :)

Hello, this isn't really my genre but I still think it's very well made, it fits the summer theme, the gameplay is smooth, I had to look at the instructions for a second time cause i didn't remember the action button, the instruction screen was very clear and a great addition, i forgot tutorials for my game xD it played very well, I also like the graphics and music a lot, I had a hard time remembering orders but that's on me, great job! :)

The game was quite well polished, I didn't expect menus/settings and so on, it plays and feels like a retro game, I liked it overall, it fits the theme. there was a small thing I would change and that's the rotation sensitivity of the harpoon, it kinda turned too fast for me, but well done! :)

It is a bit wonky, the game is held together by duct tape atm, If I decide to improve it it will probably be done from scratch. It's far from perfect, we'll see what the future brings :) I just ran out of time now, sorry

I hope you can enjoy it in it's current state :)

Hello,

Thanks again for the feedback, It's now about 8pm here and 4 hours till the deadline of the gamejam, I had only a month. This means this is probably the last update for the next 5 days while the games are being rated.

I did however make a small adjustment.

previously the gold dropped by a monster was it cost to buy divided by 10

the new formula is:

(monster cost / 10) * dungeon level

This will make higher level dungeon monsters worth much more when killed. I never had the intention of the game being too grindy. I hope this helps the grind a bit.

If the game keeps getting players I might continue development after the gamejam, but I have not decided yet.

Thanks again for all your feedback posts they made the game a lot better!

1ButtonWonder. <3

Hello, thanks again for your feedback.

I wasn't able to reproduce the bug where the party failed to load, but I removed some bugs that could be related to it.

I also implemented magic damage correct, now the mage class's attack will benefit only from magic damage & increased magic damage, it can still critical hit like normal attacks and so on.

The following monsters now also use magic attacks:

-Slime

-Dragon

-Beholder

-Djinn

I hope this fixes your problem, if you happen to have it occur again, please try to remember if you attacked using the leaderboard or used the "matchmaking" raid option, what dungeon you attacked, if you won or lost, all of this info can be used in tracking down the bug.

Have fun playing!

Hello,

Glad to hear that it works now, your info helped a lot!

Hello again, greatly appreciate your feedback!

You were correct that items stats didn't effect characters in a dungeon raid. 2 seperate loading functions were used, one for in the main screen, where you select if you want to raid/build/equip some items, and one for during raiding which was incomplete.

Both loading functions now use the same logic, so items will affect heroes in raids now. I dropped the regeneration ability from [Level x 5] to [Level x 3] to reflect these item changes after some balance testing.

Thanks a lot for bringing up these problems, they are integral to a better gameplay experience!

Let me know what you think of it now :)

Have Fun Playing!

For the abilities, you need to click on the button underneath the ability where the cost is shown, They seem to work for me, if you still have troubles please let me know

I've added in the base hp and base damage values to display in stats and be used when raiding. I also made most monsters easier for now, i will do a playtest myself and balance them further when I gathered enough info, please reload the game in your browser to start having these changes applied :)

The knight's health may be displayed wrong, I might have not included the base hitpoints, I'll have a look at it.

Knight:

- highest base hp, but melee

Archer

- Medium base damage, longest base range

Mage

- Highest base damage , medium range

I will fix it so it reflects these ideas.

Thanks again!