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1ButtonWonder

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A member registered May 01, 2023 · View creator page →

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PASSWORD FOR PLAYTEST: letmein

PLAY NOW: https://1buttonwonder.itch.io/cardbound

Name of System: Cardbound (original deckbuilder inspired by Warstorm-style gameplay)

Number of Players: Unlimited (solo deckbuilding, open playtest)

Approximate Session Length: 5 minutes – 1 hour (quick battles, or longer runs if you want to experiment)

Testing Period: Ongoing — early development stage, seeking active playtesters

Other Details:

  • Currently features almost 100 cards with 20+ abilities
  • Choose from 5 races: Neutral, Undead, Beast, Dragon, and Fairytale
  • Automated battles — focus on deckbuilding, then watch your strategy unfold
  • Still in development: expect rough edges, missing features, and balance issues
  • Primary goals: gather feedback, find bugs, and test overall stability
  • Registering is easy with google, you can even try the game without an account! (no long term progress)
  • After the playtest concludes all accounts will be reset!

Playtest Link: https://1buttonwonder.itch.io/cardbound

PASSWORD FOR PLAYTEST: letmein

Please come say hi on the community forums, boast about your deck, talk strategy, report bugs!

https://1buttonwonder.itch.io/cardbound/community

Screenshots:

Hello everyone,

It's time to playtest "Cardbound"!

I've spent over a month getting the game to where it is now, and I would love some feedback, the good and the bad.

I hope everyone enjoys the game!

1ButtonWonder.

Thanks!

i will try to fix the balance after the rating period is over, I'm unable to do this now.

Hey, one of the latest patches fixed the way monsters & heroes deal damage, I need to rebalance the monsters around this new change. That's why the dragon one shots you probably, I'll see what I can do, this is the link to the gamejam: https://itch.io/jam/30-days-of-summer

Hello, I agree with all of your points, they are really helpful, thanks for playing the game :)

This was a nice and relaxing game, with a hearthwarming story as intro, I kinda liked it, the music was also very chill, the controls and gameplay was very smooth, the art was minimal but certainly good enough for this purpose, Well done! :)

Hello, this isn't really my genre but I still think it's very well made, it fits the summer theme, the gameplay is smooth, I had to look at the instructions for a second time cause i didn't remember the action button, the instruction screen was very clear and a great addition, i forgot tutorials for my game xD it played very well, I also like the graphics and music a lot, I had a hard time remembering orders but that's on me, great job! :)

The game was quite well polished, I didn't expect menus/settings and so on, it plays and feels like a retro game, I liked it overall, it fits the theme. there was a small thing I would change and that's the rotation sensitivity of the harpoon, it kinda turned too fast for me, but well done! :)

It is a bit wonky, the game is held together by duct tape atm, If I decide to improve it it will probably be done from scratch. It's far from perfect, we'll see what the future brings :) I just ran out of time now, sorry

I hope you can enjoy it in it's current state :)

Hello,

Thanks again for the feedback, It's now about 8pm here and 4 hours till the deadline of the gamejam, I had only a month. This means this is probably the last update for the next 5 days while the games are being rated.

I did however make a small adjustment.

previously the gold dropped by a monster was it cost to buy divided by 10

the new formula is:

(monster cost / 10) * dungeon level

This will make higher level dungeon monsters worth much more when killed. I never had the intention of the game being too grindy. I hope this helps the grind a bit.

If the game keeps getting players I might continue development after the gamejam, but I have not decided yet.

Thanks again for all your feedback posts they made the game a lot better!

1ButtonWonder. <3

Hello, thanks again for your feedback.

I wasn't able to reproduce the bug where the party failed to load, but I removed some bugs that could be related to it.

I also implemented magic damage correct, now the mage class's attack will benefit only from magic damage & increased magic damage, it can still critical hit like normal attacks and so on.

The following monsters now also use magic attacks:

-Slime

-Dragon

-Beholder

-Djinn

I hope this fixes your problem, if you happen to have it occur again, please try to remember if you attacked using the leaderboard or used the "matchmaking" raid option, what dungeon you attacked, if you won or lost, all of this info can be used in tracking down the bug.

Have fun playing!

Hello,

Glad to hear that it works now, your info helped a lot!

Hello again, greatly appreciate your feedback!

You were correct that items stats didn't effect characters in a dungeon raid. 2 seperate loading functions were used, one for in the main screen, where you select if you want to raid/build/equip some items, and one for during raiding which was incomplete.

Both loading functions now use the same logic, so items will affect heroes in raids now. I dropped the regeneration ability from [Level x 5] to [Level x 3] to reflect these item changes after some balance testing.

Thanks a lot for bringing up these problems, they are integral to a better gameplay experience!

Let me know what you think of it now :)

Have Fun Playing!

For the abilities, you need to click on the button underneath the ability where the cost is shown, They seem to work for me, if you still have troubles please let me know

I've added in the base hp and base damage values to display in stats and be used when raiding. I also made most monsters easier for now, i will do a playtest myself and balance them further when I gathered enough info, please reload the game in your browser to start having these changes applied :)

The knight's health may be displayed wrong, I might have not included the base hitpoints, I'll have a look at it.

Knight:

- highest base hp, but melee

Archer

- Medium base damage, longest base range

Mage

- Highest base damage , medium range

I will fix it so it reflects these ideas.

Thanks again!

I wasn't able to reproduce this bug where you removed the third hero and lost it's items, they should go to the inventory, please check if you had any filters enabled at the bottom, just left of the inventory :)

Thanks for all the feedback, it really means a lot, I will try to implement fixes for disconnected dungeons asap, I will also try to balance monsters/dungeons vs heroes, it can be quite rough, I also implemented a rudimentary stat screen for heroes 

Hello,

That is an excellent idea, I will try to implement it asap :)

Hello,

Thanks for the feedback, I can provide an anonymous login method for players to try the game.

However, for the peristent progress an account will remain necessary.

Play NOW!!! https://1buttonwonder.itch.io/stargrid

Hello,

Thanks for reporting this bug. I will look into it.

Have fun playing!

Hello,

Thanks for reporting this, It's definately a bug, as multistrike is never meant to hit more than twice, I have a good idea how this could happen.

I'll look into it and i'll try to fix the bug!

Hello,

I'm very interested in what players think of the game. Please use this thread to post feedback, bugs, ideas and so on. I will try to respond asap!

Greetings,

1ButtonWonder.

Hello, 

thanks for providing feedback!

This bug also exists in the second game, the way a new chunk is loaded doesn't work really well in the web-version sadly enough. I tried to fix this but I guess I failed :) Thanks for reporting this, I will look into it!

For now, reloading the page should fix it.

Hello,

Both items need to be activated by left clicking them, it will show a white outline when activated.

The apple will trigger when you drop below 50% health if you activated it before battle.

The healing potion will trigger when you drop below 25% health.

Hello,

Thanks for your feedback, Balancing the game was really hard but you are right, the game is too easy, I was afraid many players would give up if they died 2 times on the first boss, I underestimated players I guess, I've been working to expand this game for the last week, things are going well and I will probably release it as the 3th idle delver sometime soon, I will make sure it's harder to complete!

Thanks again for your feedback, I really appreciate it! :)

Sorry that that happened, for now it can only be fixed by reloading the page or resetting the save file, I'm currently looking for a solution on this :)

Thanks for making a video about the game, I really appreciate it, it's nice to actually see someone play my game :) there is a lot of usable feedback to improve upon it and I will keep it in mind when creating my next game :)

I've heard aboout this bug, the background process that is used to load the new layer's blocks can be interupted by the game not being the active window, resulting in no blocks being loaded, did you switch windows or alt tab by any chance?

Hello, thanks for reporting the bug! I was able to replicate it and it should be fixed now. :)

I hated the game, but in a good way! The pidgeon trolled me so hard I couldn't play for a while lol, the trickery was very well executed, maybe they trigger a bit too much, I'm not sure, also the spoken text gave it a bit extra, the graphics were very nice, I also liked the intro story a lot, overall very nice good job! :)

Hello, thanks for playing the game, I think giving the player more input/actions could improve the game for sure, I wasn't really sure what this game was going to be in the first few days of coding, I actually barely play idler games myself. besides adding more content and fixing some bugs, I will try to add more player interaction for sure, as for the theme, I really didn't follow it, I just wanted to make something, I know this will affect ratings but that's fine. 

Hello, thanks for providing feedback, you have several good ideas there, maybe i'll implement some of them, as for the bugs, sorry, but I can't change the game during the gamejam's rating period, I know of the one with disenchanting, I had a friend who lost his double damage stat due to it, the blank screen i'm not sure about, adding more spells and types of weapons, more enemies, more levels all are quite easy to implement :)

This is not in the current version, but after the gamejam I'll try and implement it :)

Hello! thanks for your feedback, the digging for resources and the battles are fully automated, the only player interaction are the events where you can craft and modify the dwarf's equipment, indirectly affecting battles :)

I didn't follow the them, I just wanted too make something :)

I didn't follow the theme at all, It was mentioned that if you just want to create something that was fine, I know it'll affect my rating but it's okay :)

You've implemented the theme real well, I had a hard time playing it and every 16 seconds it got even harder, I admit i'm not a good player, at the start I didn't realize you could walk past the pillars cause of the color, but other than that you did a great job :)