Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Cardbound, Deckbuilder Playtest

A topic by 1ButtonWonder created Aug 24, 2025 Views: 158 Replies: 1
Viewing posts 1 to 2

PASSWORD FOR PLAYTEST: letmein

PLAY NOW: https://1buttonwonder.itch.io/cardbound

Name of System: Cardbound (original deckbuilder inspired by Warstorm-style gameplay)

Number of Players: Unlimited (solo deckbuilding, open playtest)

Approximate Session Length: 5 minutes – 1 hour (quick battles, or longer runs if you want to experiment)

Testing Period: Ongoing — early development stage, seeking active playtesters

Other Details:

  • Currently features almost 100 cards with 20+ abilities
  • Choose from 5 races: Neutral, Undead, Beast, Dragon, and Fairytale
  • Automated battles — focus on deckbuilding, then watch your strategy unfold
  • Still in development: expect rough edges, missing features, and balance issues
  • Primary goals: gather feedback, find bugs, and test overall stability
  • Registering is easy with google, you can even try the game without an account! (no long term progress)
  • After the playtest concludes all accounts will be reset!

Playtest Link: https://1buttonwonder.itch.io/cardbound

PASSWORD FOR PLAYTEST: letmein

Please come say hi on the community forums, boast about your deck, talk strategy, report bugs!

https://1buttonwonder.itch.io/cardbound/community

Screenshots:

(1 edit)

I tried to play your game a bit.

The visuals of the game are ok, but look somewhat “generic”.

The main impression is that that the game works like this:

  1. You press “play”
  2. You watch multiple animations happen for a long time
  3. You lose

Besides that, I was not able to do anything.

My suggestion would be to offer smaller decks initial both for player and opponent, and maybe add “turn-by-turn” mode so that the player has a chance to understand what happens in battles.

Also, buying cards seems to require some “wildcard” resource, which (is probably?) awarded for winning, but since the player always loses, there is no way to get new cards. I suggest giving some resource to new player just to give a chance to do anything in the game

Using “full screen” mode in web version (Windows / Firefox) resulted in game becoming wider than screen, with about 10% cut off on both sides.