Thanks Alexander - I agree, and I'd love to make some changes when I get time.
This is just a prototype though - to try out the idea, for a game jam. It is currently in suspended animation.
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No worries, as I see it the whole point of these jams is to end up with a heap of games to play and foster some community spirit and actually playing them is pretty important for that, haha :)
I figure for a lot of these jam entries a lot of the magic is in that kind of first "exploratory" playthrough so it being fairly linear is a good thing for efficiency if anything.
Haha, all the chests are "empty" at the moment, or more don't trigger anything more than just opening.
The item metagame stuff is partly implemented (behind the scenes) and they'll feed into that once I get a bit more time to spend on it. Sorry if that led you astray.
Nice. The 1 bit aesthetic worked really nicely. The storytelling was suitably vague. I'll have to give it another go sometime and see where else you can end up.
I also think i recognised the image used for the factory, which was a kind of uncanny valley I haven't experienced before, and it surprised me a little, haha.
(The M from ASMB here, hi!)
It might! We've talked about it a few times but we want to be sure there's actually enough gameplay there to justify a full game! We don't want to fall into the same trap as NMS where there's an infinite universe full of nothing to do, but we're also not so hot on doing a bog-standard linear platform puzzle game either. We've had a few cunning plans but haven't had time to work on any of them yet :)
Currently the A, S and B of ASMB are working their butts off to ship Moonman by early next year as well, so there's that!
(I'm the M of ASMB)
Yep! Folks are already doing it but we've got not problem with people making videos of it.
E: I should probably add that this doesn't stop nintendo having a problem with it. I dunno if they're particularly anal about lets players though.