Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

191brian

36
Posts
4
Followers
9
Following
A member registered Feb 13, 2021 · View creator page →

Creator of

Recent community posts

Great work I am fascinated with the Apollo missions, currently re listening to the podcast "13 minutes to the Moon" from the BBC World Service 

Great simple idea with a good level of difficulty.

Hi

I have uploaded a new version, with rebalanced difficulty a respawn delay and reset the player respawn position. 

Thank you for introducing me to TIC-80 I had never heard of it till you used it in the mundane jam, first time I look at TIC-80 I struggled to get to grips with LUA so gave up. But tried again recently now I understand LUA better its really fun to use and the limitations force you to be creative.

Hi Irdazrl

Thank you, yes I am struggling to balance the difficulty and will look to add a delay before the enemies get respawned.

Brian ...

thank you, I see I should have checked the animation go into the border area.

Like the idea, well implemented in the time allowed.

Thanks yes all back to normal now thanks for getting back to me.

Thank you, yes I really should have slowed down the pen movement. 

Thank you, maybe I should be more generous with the bullet collision shape. Think I will also increase the gravity effect on the player. 

Same problem for me, can upload game OK but images not uploading.

thanks for the suggestions great ideas.

thanks for the comment dev is going well will post an updated version tomorrow.

Great quirky  graphics remined me if of Terry Gilliam's style he used for Monty Python. Nice touches with the folding notes and the people on the notes eyes being animated.

The animation was nice and smooth and fitted the theme perfectly. 

Not being American it took a moment to recognise wich coin was which.

Brian ...

Good advice thanks for sharing, great to hear despite the difficulties you are going to push through. 

(1 edit)

Great practical advice on level design being new to game dev this type of devlog will help me.

Nice pixel art too.

Hi 

I see you used Godot for your game are you able to recommend any good resources to learn Godot.

191Brian ... 

Hi 

I see you used Godot for your game are you able to recommend any good resources to learn Godot.

191Brian ... 

Simple but fun little game plenty options for future development. 

Great game interesting game play, first time I have played a turn based video game nicely themed and great graphics be interesting to see it finished. You managed to get an lot done in the time allowed.

Hi Kouda Ha

Thanks for trying it out, when looking for sounds I almost picked a squelching sound for the moles lo. Your reaction to dealing with the moles was exactly what I hoped for! ;-) 

QB64 is great if you want to build from the ground up, it has a small helpful and friendly community on the forum and responsive developers.  

Brian ...

Hi Neopolis

Thanks for the advice, I  am new to writing games and I am not a gamer. (Prefer coding to gaming)

So I should give clues at the start of the game then feedback in game when they use the wrong tool/asset.  Should the in game feedback reduce over time?

I have ideas for levels with new maps and tasks to add after the after voting on the Jam ends.

Thanks again for taking the time to comment. 

Brian ...

Great graphics and animation nice touches with status and progress displays. Repetitive tasks fits well with the theme. 

Hi Gus

Thanks for the encouragement I will develop it further with more levels in the future.

Brian ... 

Hi Deylz

Thanks for taking the time to try it out and your advice on ramping up difficulty.

Brian ...

Hi Leka

Thanks wanted there to be an element of a puzzle for the player to work out what to do to remove the different obstacles but I guess that can be a bit confusing.  You should be able to use both the on screen controller and keyboard arrow keys or awsd.

Brian ...

Hi

I wasn't sure how much I instruction I should give,  I guess not enough. To get rid of the rocks you need to use the wheelbarrow,  deal with the moles with the spade etc.

Thanks for taking the time to try it out and comment. 

Brian...

Hi 

Thanks for trying it out, the drop button is bit redundant I think I will remove it in the next version and change the message about carrying stuff. By design you can only have 5 items in your inventory otherwise the game is a bit to easy and forces you to go back to the store for more consumable supplies. Once you have brought an hardware item there isn't any way to get rid of it currently (maybe could sell it back to the store in a future version). 

Your input has helped me realise it need to redesign the control scheme  to make things clearer.

Graphics where fun to make glad you liked them.

Brian ...

Hi 

Just to let you know I  have  uploaded a finished version of the game.

Brian ...

Hi 

Just to let you know I  have  uploaded a finished version of the game.

Brian ...

Hi 

Just to let you know I  have  uploaded a finished version of the game.

Brian ...

Hi Ralf

Thank you in the new version I have increased the player speed and it is much better.

Brian ...

Hi

Thank you, I am currently working on the asset logic and hope to have the game ready for v1 release in a weeks time.

Brian ...

Hi

Thank you for letting me know I will fix that and post an updated version tonight. 

Brian ...

Hi 

Thank you, I spent so much time on the tile map editor  here I created to make the game levels I didn't get time to add much logic to the game or even debug it enough for the player to move between levels. Almost didn't submit it but recently had advice to put stuff out even if you think its not ready. I have released version 0.3 which fixes some of the issues but is still missing the assets, character and scoring logic. I think the theme was clever so I plan on carrying on and finishing the game.

Brian ...

Hi Rcbasicfans

Thank you I have joined the jam and will post a link in the QB64 forum to spread the word. 

Brian ...