Great work I am fascinated with the Apollo missions, currently re listening to the podcast "13 minutes to the Moon" from the BBC World Service
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Thank you for introducing me to TIC-80 I had never heard of it till you used it in the mundane jam, first time I look at TIC-80 I struggled to get to grips with LUA so gave up. But tried again recently now I understand LUA better its really fun to use and the limitations force you to be creative.
Great quirky graphics remined me if of Terry Gilliam's style he used for Monty Python. Nice touches with the folding notes and the people on the notes eyes being animated.
The animation was nice and smooth and fitted the theme perfectly.
Not being American it took a moment to recognise wich coin was which.
Great game interesting game play, first time I have played a turn based video game nicely themed and great graphics be interesting to see it finished. You managed to get an lot done in the time allowed.
Hi Kouda Ha
Thanks for trying it out, when looking for sounds I almost picked a squelching sound for the moles lo. Your reaction to dealing with the moles was exactly what I hoped for! ;-)
QB64 is great if you want to build from the ground up, it has a small helpful and friendly community on the forum and responsive developers.
Thanks for the advice, I am new to writing games and I am not a gamer. (Prefer coding to gaming)
So I should give clues at the start of the game then feedback in game when they use the wrong tool/asset. Should the in game feedback reduce over time?
I have ideas for levels with new maps and tasks to add after the after voting on the Jam ends.
Thanks again for taking the time to comment.
Thanks wanted there to be an element of a puzzle for the player to work out what to do to remove the different obstacles but I guess that can be a bit confusing. You should be able to use both the on screen controller and keyboard arrow keys or awsd.
I wasn't sure how much I instruction I should give, I guess not enough. To get rid of the rocks you need to use the wheelbarrow, deal with the moles with the spade etc.
Thanks for taking the time to try it out and comment.
Thanks for trying it out, the drop button is bit redundant I think I will remove it in the next version and change the message about carrying stuff. By design you can only have 5 items in your inventory otherwise the game is a bit to easy and forces you to go back to the store for more consumable supplies. Once you have brought an hardware item there isn't any way to get rid of it currently (maybe could sell it back to the store in a future version).
Your input has helped me realise it need to redesign the control scheme to make things clearer.
Graphics where fun to make glad you liked them.
Thank you, I spent so much time on the tile map editor here I created to make the game levels I didn't get time to add much logic to the game or even debug it enough for the player to move between levels. Almost didn't submit it but recently had advice to put stuff out even if you think its not ready. I have released version 0.3 which fixes some of the issues but is still missing the assets, character and scoring logic. I think the theme was clever so I plan on carrying on and finishing the game.