I was thinking about hiding the alpha and pre-beta versions of the game before launching Early Access, since they were also released on IndieDB for those interested in the evolution of the project, but as I saw how they could be separated, I didn't see the need.
About Kickstarter & Indiegogo tags, it was because in 2019 I ran campaigns on both platforms, but they didn't work much, especially because I had no idea how to manage the campaign and that the game was in a very early stage of development. I guess I'll take them down because they are done a long time ago.
The idea behind Randy & Manilla was that it was a world inside a quantum computer and that the protagonists were cute and endearing, And I couldn't think of any other idea than the movie Wreck-It Ralph as a reference for the designs. The logo, Manilla and Venny Loopsuit and some references are especially noticeable.
I made some sketches of Manilla and Venny with designs similar to Vanellope, but without looking exact, and when I wanted to have the 3D models, I requested a modeler was a big fan of the movie and knew how to convey the style. That's why they look like it is, because they use the base design.
That's true, but even if the game has legally problematic designs and concepts, ultimately it wasn't intended to be sold as a game in the Wreck-It Ralph franchise. Palworld was also never intended to be sold as a Pokémon game, despite the obvious designs and capture and battle mechanics (Or so they said, and even so it had its controversies).
If there is no other option, some redesigns would have to be done, at least based on the 2D sprites, but the problem is that the entire game is made based on the already established models and means a lot of expense and months of time. The worst thing is that it can even lead to cancellation and moving on to another game.
What are the typographical errors you find in the description?
And about .zip & .rar it was because in the second beta it weighed more than a GB in .zip and I compressed it in .rar because it saved a little more memory.