Hello again :P Just a note from now on I'll post my thoughts on your latest update on the corresponding devlog post to keep things organized :)
Ok, so I like the new enemy, but the fact that it never comes down and that it's so high up to start with makes it a bit difficult to actually hit it. However it has a lot of potench! (haha Mark Brown reference lol XD) I look forward to further updates on this enemy.
I also wanted to say the as I was playing the game, somehow I managed to jump up into a sort of zig-zag vertical row of 3 enemies, and the bounce-back from the spin attack made me bounce between all of them, the as my attack ran out I had to navigate my way down. That was an amazing experience, and I think that's what you should design your game around. I'm not too sure how to do that, but I would definitely like more combos and enemies in a vertical row so that you can create epic-looking tracks between enemies, then have to navigate your way back down in your vulnerable state. I think that's what this mechanic really enables, so you should try to build your game around that. I totally understand if that's too difficult for you at your current level, but this is just some food for thought :)
Anyways I look forward to seeing where you take this game in the future, and good luck! You can expect me to reply to all of your updates :)