Hey ! Sorry for the late reply as i got quite busy the past few days.
The shooter enemy, i wasn't sure what height i could place him so i opted to put him not to low to give a bit of time for the player to react to his shots and be able to avoid them, but i'll try and adjust that to see how it goes. Haha at least if you think it has " Potench(tm) Mark Brown "(definitively the keyword of the jam, atleast from the streams :p)
Navigation around the ennemies once the spin runs out is indeed part of the core mechanic i have in mind for the main gameplay, albeit not with the best implementation, from your experience, i guess i'll try maybe more variation on the enemy spawn because i like that "track" of ennemies idea, this could also work with my plan for trying to add a combo system to the score as suggested from feedback i have.
I'll try to rework the collisions to have something like that work a bit better also, at the moment the hitboxes are a bit large and unprecise in some places :/
Anyway i'll try my best and see what i can do, Also, Thank you for your follow ! Greatly apreciate it :)