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Man, these shaders are putting in work! The visuals are fantastic. From the CRT filter to the subtle warping at the edge of the screen, to the little hats the botty's put on when they have a job.

I really enjoyed the game! There is a lot of potential here. By the time I finished up the last level, I felt like the game was just opening up. I wish there was more, I was just getting started! The only real critique I have is the speed of the bottys. The slow speed lets you be very precise which is nice, but once I've formulated a plan on how to tackle the level, it just ends up being a waiting game until the botty hits the spot I need to change command. Perhaps a fast forward button would aid here? The player could speed up until they need the precision and have it return to normal speed.

Also thank you for sharing the source code! Ended up downloading it and playing from godot just so I could check out the project structure.

Thank you very much for playing my game! Yeah, that CRT shader is rather nice. I, sadly, didn’t make it. I found it on godotshaders.com … it does the CRT and fisheye warping in a single shader. I can only wish to be that skilled in shaders some day.

I do agree with the fast forwarding option. It was just something I never thought off when I was putting the game together. It makes sense in hindsight. Also, I would have loved to have added at least three more levels (a nice, round 10), but I just didn’t really have the time. I’m kinda slow when it comes to figuring out puzzles (and I noticed someone solving level 6 in a way I didn’t predict).

Hehe… I hope the structure of the code was interesting enough to make up for the time and effort to grab it!! I try to keep things organized, but, the further into a jam I go, the more duct-tape code I end up slapping in there.