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Thank you very much for playing my game! Yeah, that CRT shader is rather nice. I, sadly, didn’t make it. I found it on godotshaders.com … it does the CRT and fisheye warping in a single shader. I can only wish to be that skilled in shaders some day.

I do agree with the fast forwarding option. It was just something I never thought off when I was putting the game together. It makes sense in hindsight. Also, I would have loved to have added at least three more levels (a nice, round 10), but I just didn’t really have the time. I’m kinda slow when it comes to figuring out puzzles (and I noticed someone solving level 6 in a way I didn’t predict).

Hehe… I hope the structure of the code was interesting enough to make up for the time and effort to grab it!! I try to keep things organized, but, the further into a jam I go, the more duct-tape code I end up slapping in there.