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I forgot to add something. I think you used a capsule collider for the character. Please consider changing it to a box collider, so that the character does not slip off of the platform edges ;)

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Hey thanks for the comment. I really appreciate it, like for real. As I'm going to work more on the game it really helps me gets forward. About the dialgue, yeah I didn't put much work in it while the game jam but I'm planning on adding a real lore to the game so I'm going to rework, or simply just work on it.

About the movement, for now I added a small acceleration when you start moving but nearly none when you stop. That let the player be more precise when he just want to get a better position when preparing for a jump but still have that snappy movement. 

First I thought having a non-ajustable jump height was the only way I'd go to add that difficulty but you made me reconsider it, going to test this out.

White player in white is also a big questionnable point as it, once more, add to the difficulty and really makes a difference between beiing black or white. I'm aware of the issue and still thinking about it !

And about gamepad/controller support, it's in the to do list don't worry ;D

And finally, thank you for reminding me for the collider going to change that right now ^^

Once again I love to see these types of comments, thank you and have a nice day :D

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Very good. Really looking forward for the updates ;) Totally forgot to follow you, but I'm following you now.

Thank you. And I love to write valuable comments to help people improve. Unfortunately, it takes quite some time to write these comments because I usually also play every game until the end which also takes some time. Therefore, I'm not able to give much feedback.

If you need a playtester, let me know. You can DM me on discord FireTotemGames#5227.

Wish you a nice day too ;)