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Really nice game. Good for you that you got to 23 votes ;)

I really enjoyed playing it, but it has some points you should improve. But before, I would have rated it much the same as your final score, with the theme getting a lower rating. It was not really present in my opinion but the mechanic was fun.

Now to the points that need improvements

  • I found two typos "hapenning" should be "happening" and "i'm must" should be "i must". You used "not bad" three times very close after another. No other typos found. 
  • I like snappy movement, but your speed is maybe a little too fast. Consider tuning it down a little. Not much, just a little ;)
  • I'm not sure if this would make your game too easy for some parts, but I really enjoy adjustable jump heights based on how long you hold the jump button. Maybe you can experiment with that feature a little bit. You could add low jump passages with spikes above and below. Similar to what we did in our game, but without the dash :D
  • Playing as the white player can get a little tricky when you are jumping in front of the white background. Some jumps where a little harder to perform. For example, the first jump as white player in your last screenshot. I like the idea of turning to white, so I don't know how to solve this issue best...
  • Improve gamepad/controller support. I had to change to playing with my PS4 controller in the last chapter. It helped finishing it because I don't like playing for a long time with the arrow keys. The jump button on PS4 was on the triangle button and for some reason Pause was on the cross button (Yeah cross, not "X", because that's what Playstation wants us to call it :D). Have a look into this tutorial to get perfect gamepad controls https://www.youtube.com/watch?v=p-3S73MaDP8

Nothing of the points above were game breaking, just general improvements. Going to follow you because I want to see the final/next version of the game ;)

I forgot to add something. I think you used a capsule collider for the character. Please consider changing it to a box collider, so that the character does not slip off of the platform edges ;)

(+1)

Hey thanks for the comment. I really appreciate it, like for real. As I'm going to work more on the game it really helps me gets forward. About the dialgue, yeah I didn't put much work in it while the game jam but I'm planning on adding a real lore to the game so I'm going to rework, or simply just work on it.

About the movement, for now I added a small acceleration when you start moving but nearly none when you stop. That let the player be more precise when he just want to get a better position when preparing for a jump but still have that snappy movement. 

First I thought having a non-ajustable jump height was the only way I'd go to add that difficulty but you made me reconsider it, going to test this out.

White player in white is also a big questionnable point as it, once more, add to the difficulty and really makes a difference between beiing black or white. I'm aware of the issue and still thinking about it !

And about gamepad/controller support, it's in the to do list don't worry ;D

And finally, thank you for reminding me for the collider going to change that right now ^^

Once again I love to see these types of comments, thank you and have a nice day :D

(+1)

Very good. Really looking forward for the updates ;) Totally forgot to follow you, but I'm following you now.

Thank you. And I love to write valuable comments to help people improve. Unfortunately, it takes quite some time to write these comments because I usually also play every game until the end which also takes some time. Therefore, I'm not able to give much feedback.

If you need a playtester, let me know. You can DM me on discord FireTotemGames#5227.

Wish you a nice day too ;)