Do you have any tips on making psx textures?
I think primary reason people buy assets is that it saves a ton of time. Even if your methods were public, most people would still prefer assets because all the work is already done and is ready for usage.
I think value in having access to the way you build stuff is twofold:
- For people wanting to expand on your assets for their specific project and continue it’s development
- For people learning and exploring different ways to achieve PSX aesthetic
I fall in between these two categories, so to me your new package showing how you create your stuff is no brainer, but I’m just posting this to say that there’s no need to be defensive about this stuff, since audiences don’t overlap too much! Anyways, I appreciate the work you do so much :)
It might be possible to emulate the .NET framework but I've had so many problems with Windows emulators that I don't even bother at this point. I'd recommend looking into it yourself though, because there are a lot of benefits from using Linux. The only problem are all the software limitations, especially the ones I hadn't thought about, like the fact that Microsoft owns the H.264 video standard, etc. I'm about to rebuild my PC and set up a Windows & Linux as dual-boot for this reason.