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As others have mentioned, I ran into performance and shader issues so it's hard to judge the game accurately. The atmosphere is beautiful and the voice-overs are a fantastic addition but I found the game difficult. Not only because of the performance issues but also because the traps don't seem to follow a pattern. Its feel like their all on their own timers and it makes predicting when to move forward RNG feeling.  All that said, I can't give you enough kudos for designing such a rich and vibrant world. 

Thanks a lot for your feedback! :)

Sorry about the performance issues,  I fixed it in a new slighly improved lag-free version, here's the link if you'd like to try the game without lags: https://www.dropbox.com/sh/1gf4ovi9ehssx0i/AAAY30iNrHijMspAU8XbAHcla?dl=0

I also had trouble syncing the traps, but for trying it multiple times it seems to follow 2 sets of pattern where 1 is impossible to go through, and the other which is possible with the right timing.
It demands some patience to observe the window of opportunity to go through. it really was intended to be that way, but normally with a more predictable sync. I'll do my best to figure out a better syncing method!
Thank you for revealing this problem :)