It was interesting.
I get that the controls were wrong, but with that many controls and functions for this game, it was too much to remember.
While the ideas for the game aren't bad, it definitely needs a lot of polish.
Criteria | Rank | Score* | Raw Score |
Audio | #396 | 2.643 | 2.643 |
Fun | #424 | 2.714 | 2.714 |
Game Design | #487 | 2.643 | 2.643 |
Overall | #566 | 2.411 | 2.411 |
Innovation | #630 | 2.179 | 2.179 |
Theme | #644 | 2.250 | 2.250 |
Graphics | #704 | 2.036 | 2.036 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
It was interesting.
I get that the controls were wrong, but with that many controls and functions for this game, it was too much to remember.
While the ideas for the game aren't bad, it definitely needs a lot of polish.
All right, let me start off by that this game is way too confusing. The controls screen says that "s to move forward" but its actually w to move forward.. hmmmm.. the UI is cool thought. Not much graphics huh? Just some pawn looking enemy's that shoot red balls lmao. And i couldn't even pick up a gun to shoot ;( The game doesn't fit the jam and its kinda boring to play. I don't know if it was the tutorial i just played or a level or something. I don't think this game needed a week to make tbh, but good try! I don't wanna diss your game anymore than i've already done. Hope you keep this in mind and not get discouraged. Kudos!
played and rated yours! I really enjoyed! Very fun game and good concept!
don't forget to check my game please
Cool concept! I had some fun with it. For some reason, moving the view around was extremely slow, so I had to lift up my mouse a lot of times to adjust. Other than that, good job!
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