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(+3)

Swords & Sorcery Science Fantasy is a genre I deeply enjoy, thanks for this!

This entry does something most major games forget to do, which is describe the core adjudication loop - Intent + Task is so, so, so important to that loop and is explained neatly here.

love the addition of the gambling for advantage mechanic, it's neat and elegant and super evocative of the source material.

The inclusion of numerous examples throughout the text is also super useful, and you've got advice and procedure for session 0, which is great!

I'm also a big fan of the advancement mechanic, I think it's neat and kitbashable as all hell.

Great entry!

(+2)

Thanks Michael!

I basically started by going "I want to add this gambling/stunt mechanic and some kind of hero point economy; what genre fits that?" and landing on John Carter.