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(+2)

I love the table for nearly dead, makes hitting zero HP actually interesting, death is boring, scars are cool! Allowing players to choose between downtime options for different bonuses is very tasty and could be narratively fun, I'd ask my players to describe how their week went for sure. The Dweomersongs system is a very fun way to handle "magic" and would resonate with some of my more musically-inclined players for sure. Might just have to use that as a class next time we play tunnel goons.

(+1)

Thanks! I tried to impart as much of the Pentola lore on the gondolieri as I could in the constraints of a single spread (and mostly via mechanics) - I'm really glad you liked the dweomersongs!