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Overall the game was pretty nice. The voice acting was suprisingly decent; I guess it was by your family. The art was also good and the background music nicely sets the tone of the game. However, I do have some points of critique.

My main issues are with the gameplay. The weapons have a slow fire rate and take forever to reload. So guess what's the best tactic? Running away and leaving your child behind, until they have finally reloaded. The guns also don't shoot any bullets, making it hard to see were you're shooting. This works alright since the enemies have impact effects, but I would still like to see my bullets.

The game also didn't fit the theme. "It was all a dream" ain't gonna cut it man. Though, it was nice playing a game that wasn't all obscure and unfriendly to the player; just to fit in with the theme.

Glad you liked the game overall. Something tells me that's not so easily earned from you.

  • Weapons are slow/recharged to force the player to manage swapping and changing weapons. I wanted the combat to be deliberate and methodical. If you panic it all goes to shit.
  • The child is meant as an intrinsic motivation. You can ditch him while you wait for the weapons to recharge but it feels bad. Most players I watched try to dance around so they can stay close. Are you the kind of person who ditches a kid under attack or will you risk taking a hit so you can stay close to him? It's all meant to make you feel that way. That said, if I had more time I'd add mechanics to mitigate that to some degree.
  • Bullet tails are a great idea and something I will for sure add to the game if I continue development. This is useful feedback.
  • The game fit the theme just fine thematically, albeit being a bit cliche. Applying the theme mechanically was never a requirement as far as I know? The theme promotes bad practice and I have no interest in making a game  that deliberately hides information from the player. (as you noted yourself, it makes the game obtuse)

Thanks for taking the time out of your day to leave a comment. Cheers!