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Thanks for the feedback. I did forget to add a sfx for when the player takes damage; I'll add it in the post-jam version. Though, I'm not sure what you mean with "routing levels"; are you referring to the unlocking of the next two levels each time you complete a level or how each level builds upon the lessons learned in previous levels?

I was talking about the main mechanic of building the paths that the enemies traveled on, I don't think I've ever seen it done before. I'm sure there are plenty of cool things you could do with it, like add options to slow enemies or add portals or something. It's really creative!