Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Ancient Ocean: The Fall of AtlantisView game page

Submitted by DunaMan, Supersaurus — 7 minutes, 2 seconds before the deadline
Add to collection

Play game

Ancient Ocean: The Fall of Atlantis's itch.io page

Results

CriteriaRankScore*Raw Score
Sensory#343.3753.375
Metroidvania#373.2503.250
Enjoyment#373.1253.125
Overall#383.1563.156
Execution#432.8752.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot

Team/Developer
Dunaman, Supersaurus

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I enjoyed your environment art a lot! Cute.

Those opening jumps with the vertical platform felt way too difficult for early game golden path platforming.

Submitted

Good game! I really like the art style, especially the backgrounds. The controls are simple & feel good. I like the inclusion of cutscenes & bosses. Good job!

Some issues I encountered:

  • Coyote timer platforming difficult at times.
  • Projectile travel speed is slow.
  • Unfair enemy placements in the latter half.
Submitted

That's quite interesting settings to play in :)

Good job!

Submitted

Awesome job, the art, music, story, and level design all mesh really well. I loved getting the new abilities and finding the collectibles! Great job! There were a few times when it looked like I dodged an enemy but still got hit, and the archers seemed really precise and hard to dodge, but fine tuning like that aside I really enjoyed it.

Submitted

Nice game! I enjoyed playing it. A lot of work was put into music and sounds and it really sells

I really enjoyed playing it. I also have some words of feedback if you will =)

1. Movement is too fast in general considering this camera size

2. Fall speed is just too fast to me

3. In most cases there is no point in fighting enemies

4. I like the charged bubble mechanic. Although breaking stone walls feels a bit tedious and unnessesary in a lot of places.

5. Why is camera shifted up? I can't see what is under me. I'd prefer it to be focused on the player

6. Minor thing, but why parallax background is only parallaxed by X axis? It looks a bit odd to me

Anyways, you've made a great job!