I am impressed that someone finally makes the tower defense game. It's one of my favorite type of games. I had an idea of TD game that players can decide the path of the enemies which different from normal TD game. It will be very interesting if the players could build towers and making a maze. I see a lot of potential in this game. That's incredible that you made the game in 45 hours.
I'm curious if you also wrote the pathfinding algorithm yourself within the time?
There is still some issue in the game. The BGM is a bit short that it loops very often. Also, it is a bit boring after that level started. Maybe some upgrading on the tower key? Or Implement the fast forwards? IDK.
I hope you could give me some feedback on mine ;)